Watt, A. (. (2001). 3D games: Real-time rendering and software technology. New York: Addison-Wesley.
Čikaški stil citiranjaWatt, Alan (Watt. 3D Games: Real-time Rendering and Software Technology. New York: Addison-Wesley, 2001.
MLA način citiranjaWatt, Alan (Watt. 3D Games: Real-time Rendering and Software Technology. New York: Addison-Wesley, 2001.
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