Watt, A. (. (2001). 3D games: Real-time rendering and software technology. New York: Addison-Wesley.
Chicago Style CitationWatt, Alan (Watt. 3D Games: Real-time Rendering and Software Technology. New York: Addison-Wesley, 2001.
MLA CitationWatt, Alan (Watt. 3D Games: Real-time Rendering and Software Technology. New York: Addison-Wesley, 2001.
Warning: These citations may not always be 100% accurate.