Watt, A. (. (2001). 3D games: Real-time rendering and software technology. New York: Addison-Wesley.
シカゴスタイル引用形Watt, Alan (Watt. 3D Games: Real-time Rendering and Software Technology. New York: Addison-Wesley, 2001.
MLA引用形式Watt, Alan (Watt. 3D Games: Real-time Rendering and Software Technology. New York: Addison-Wesley, 2001.
警告: この引用は必ずしも正確ではありません.