Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones and Tablets
In this chapter, we’ll look at the basics of image capture and storage on Android. We’ll explore the built-in capabilities that Android provides first and in later chapters move into more custom software. The built-in capabilities for image capture and storage provide a good introduction to the o...
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2012
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oai:scholar.dlu.edu.vn:DLU123456789-317032014-01-20T05:55:59Z Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones and Tablets Every, Shawn Van Technologies android In this chapter, we’ll look at the basics of image capture and storage on Android. We’ll explore the built-in capabilities that Android provides first and in later chapters move into more custom software. The built-in capabilities for image capture and storage provide a good introduction to the overall media capabilities on Android and pave the way toward what we’ll be doing in later chapters with audio and video. With that in mind, we’ll start with how to harness the built-in Camera application and move on to utilizing the MediaStore, the built-in media and metadata storage mechanism. Along the way, we’ll look at ways to reduce memory usage and leverage EXIF, the standard in the consumer electronics and image processing software worlds for sharing metadata. 2012-09-06T01:27:28Z 2012-09-06T01:27:28Z 2009 Book 978-1-4302-3268-1 978-1-4302-3267-4 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31703 en application/pdf Apress |
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Technologies android |
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Technologies android Every, Shawn Van Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones and Tablets |
description |
In this chapter, we’ll look at the basics of image capture and storage on Android. We’ll
explore the built-in capabilities that Android provides first and in later chapters move
into more custom software. The built-in capabilities for image capture and storage
provide a good introduction to the overall media capabilities on Android and pave the
way toward what we’ll be doing in later chapters with audio and video.
With that in mind, we’ll start with how to harness the built-in Camera application and
move on to utilizing the MediaStore, the built-in media and metadata storage
mechanism. Along the way, we’ll look at ways to reduce memory usage and leverage
EXIF, the standard in the consumer electronics and image processing software worlds
for sharing metadata. |
format |
Book |
author |
Every, Shawn Van |
author_facet |
Every, Shawn Van |
author_sort |
Every, Shawn Van |
title |
Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones
and Tablets |
title_short |
Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones
and Tablets |
title_full |
Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones
and Tablets |
title_fullStr |
Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones
and Tablets |
title_full_unstemmed |
Pro Android Media: Developing Graphics, Music, Video, and Rich Media Apps for Smartphones
and Tablets |
title_sort |
pro android media: developing graphics, music, video, and rich media apps for smartphones
and tablets |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31703 |
_version_ |
1819794311806451712 |