The game artist's guide to Maya

Brought to you from Maya Press, here's the only official guide to creating 3D game art and animations with Maya. Written by a production artist at a leading game company, this book uses a real-world, tutorial approach to teach you everything from modeling, texturing, and animation, to special e...

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Gorde:
Xehetasun bibliografikoak
Egile nagusia: McKinley, Michael
Formatua: Liburua
Hizkuntza:Undetermined
Argitaratua: San Francisco SYBEX 2005
Gaiak:
Etiketak: Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Cần Thơ
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001 CTU_162747
008 210402s9999 xx 000 0 und d
020 |c 39.99 
082 |a 794.816696 
082 |b M479 
100 |a McKinley, Michael 
245 4 |a The game artist's guide to Maya 
245 0 |c Michael McKinley 
260 |a San Francisco 
260 |b SYBEX 
260 |c 2005 
520 |a Brought to you from Maya Press, here's the only official guide to creating 3D game art and animations with Maya. Written by a production artist at a leading game company, this book uses a real-world, tutorial approach to teach you everything from modeling, texturing, and animation, to special effects techniques used to create cutting edge games. The CD features a fully functioning version of the Maya Personal Learning Edition as well as models, textures, animations, motion studies, and other files to support the book's tutorials. It's ideal for artists looking to break into the field, and students and "modders" who build game content. 
650 |a Computer animation,Maya (Computer file),Three-dimensional display systems,Computer games 
904 |i Lan 
980 |a Trung tâm Học liệu Trường Đại học Cần Thơ