An Introduction to Computer Science Using Java /
To better understand the professional responsibilties of a programmer and the limitations of hardware and software, the contributions of several pioneers in the computing field, the difference in daily life before and after the advent of personal computers and the Internet.
Đã lưu trong:
Tác giả chính: | |
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Định dạng: | Sách |
Ngôn ngữ: | Vietnamese |
Được phát hành: |
American :
McGraw-Hill ,
2002
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Phiên bản: | Tái bản lần thứ 2 |
Những chủ đề: | |
Các nhãn: |
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Thư viện lưu trữ: | Thư viện Trường CĐ Kỹ Thuật Cao Thắng |
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LEADER | 02976nam a2200445 a 4500 | ||
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100 | 1 | # | |a Kamin Samuel N. |
245 | 0 | 0 | |a An Introduction to Computer Science Using Java / |c Kamin Samuel N. |
250 | # | # | |a Tái bản lần thứ 2 |
260 | # | # | |a American : |b McGraw-Hill , |c 2002 |
300 | # | # | |a 753tr. ; |c 24cm |
520 | # | # | |a To better understand the professional responsibilties of a programmer and the limitations of hardware and software, the contributions of several pioneers in the computing field, the difference in daily life before and after the advent of personal computers and the Internet. |
520 | # | # | |a To understand significant continuing trends in the history of the computing field. |
520 | # | # | |a To be able to analyze and explain the behavior of simple programs. |
520 | # | # | |a To be able to modify and expand short programs that use standard conditional and iterative control structures and methods. |
520 | # | # | |a To develop programming skills in a problem-solving environment. |
520 | # | # | |a To understand the meaning of primitive data types. |
520 | # | # | |a To understand the meaning of references, pointers, arrays, structures and unions. |
520 | # | # | |a To be able to design, implement, test, and debug a program that uses each of the following fundamental programming constructs: basic computation, simple I/O, standard conditional and iterative structures, and the definition of methods. |
520 | # | # | |a To be able to choose appropriate conditional and iteration constructs for a given programming task. |
520 | # | # | |a To be able to apply the techniques of structured (functional) decomposition to break a program into smaller pieces. |
520 | # | # | |a To understand the mechanics of parameter passing. |
520 | # | # | |a To understand the relationship between algorithms and the problem-solving process. |
520 | # | # | |a To understand properties that contribute to algorithms being "good". |
520 | # | # | |a To be able to create algorithms for solving simple problems. |
520 | # | # | |a To be able to use pseudocode, charts/graphs or a programming language to implement, test, and debug algorithms for solving simple problems. |
520 | # | # | |a To understand strategies that are useful in debugging. |
520 | # | # | |a To understand the philosophy of object-oriented design and the concepts of encapsulation, abstraction, inheritance, and polymorphism. |
520 | # | # | |a To be able to design, implement, test, and debug simple programs in an object-oriented programming language. |
520 | # | # | |a To understand how the class mechanism supports encapsulation and information hiding. |
650 | # | 4 | |a Java |
650 | # | 4 | |a Ngôn ngữ Java |