Java How to Program /
In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional 180-page case study that introduces object-oriented design with the UML. Key 4th edition topics include:
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| Главный автор: | |
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| Другие авторы: | |
| Формат: | |
| Язык: | Vietnamese |
| Опубликовано: |
American :
Prentice Hall ,
2001
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| Редактирование: | Tái bản lần thứ 4 |
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| Thư viện lưu trữ: | Thư viện Trường CĐ Kỹ Thuật Cao Thắng |
|---|
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| 100 | 1 | # | |a M. Deitel Harvey |
| 245 | 0 | 0 | |a Java How to Program / |c M. Deitel Harvey, Deitel Paul J |
| 250 | # | # | |a Tái bản lần thứ 4 |
| 260 | # | # | |a American : |b Prentice Hall , |c 2001 |
| 300 | # | # | |a 1546tr. |
| 520 | # | # | |a In Java How to Program, Fourth Edition the Deitels introduce the fundamentals of object-oriented programming in Java. The 4th edition includes an optional 180-page case study that introduces object-oriented design with the UML. Key 4th edition topics include: |
| 520 | # | # | |a Applications/Applets |
| 520 | # | # | |a Swing GUI/Event Handling |
| 520 | # | # | |a Classes/Objects/Interfaces |
| 520 | # | # | |a Encapsulation/Inner Classes |
| 520 | # | # | |a OOP/Inheritance/Polymorphism |
| 520 | # | # | |a Data Structures/Collections |
| 520 | # | # | |a Files/Streams/Serialization |
| 520 | # | # | |a Networking/Client/Server/Internet/Web |
| 520 | # | # | |a Graphics/Java2D/Images/Animation |
| 520 | # | # | |a JMF/Java Sound/Audio/Video/MIDI |
| 520 | # | # | |a (Optional) OOD/UML/Design Patterns |
| 520 | # | # | |a Exceptions/Multithreading |
| 650 | # | 4 | |a Java How to Program |
| 700 | 0 | # | |a Deitel Paul J |


