Ultimate Game Design: Building Game Worlds /

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Mul...

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Đã lưu trong:
Chi tiết về thư mục
Tác giả chính: Meigs Tom
Định dạng: Sách
Ngôn ngữ:Vietnamese
Được phát hành: American : McGraw-Hill Osborne Media , 2003
Những chủ đề:
Các nhãn: Thêm thẻ
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Thư viện lưu trữ: Thư viện Trường CĐ Kỹ Thuật Cao Thắng
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245 0 0 |a Ultimate Game Design: Building Game Worlds /  |c Meigs Tom 
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300 # # |a 368tr. ;  |c 24cm 
520 # # |a Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.  
520 # # |a From the Back Cover 
520 # # |a Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others! 
520 # # |a Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available. 
520 # # |a Develop a comprehensive previsualization process for your game project  
520 # # |a Create topographic maps and reference drawings for level planning and layout  
520 # # |a Build up your game scenes with lighting, texturing, particles, effects, and audio  
520 # # |a Place actors, props, and items and tune specific camera details  
520 # # |a Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others  
520 # # |a Script action events using JavaScript, Visual Basic, Python, Perl, and other tools  
520 # # |a Develop and design games for wireless devices including PDAs and mobile phones  
520 # # |a Implement a testing loop  
520 # # |a Learn how to avoid mistakes and set yourself up for success 
650 # 4 |a Visual Basic 
650 # 4 |a United States 
650 # 4 |a Gameboy Advance