Ultimate Game Design: Building Game Worlds /
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Mul...
Đã lưu trong:
Tác giả chính: | |
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Định dạng: | Sách |
Ngôn ngữ: | Vietnamese |
Được phát hành: |
American :
McGraw-Hill Osborne Media ,
2003
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Những chủ đề: | |
Các nhãn: |
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Thư viện lưu trữ: | Thư viện Trường CĐ Kỹ Thuật Cao Thắng |
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LEADER | 02776nam a2200373 a 4500 | ||
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245 | 0 | 0 | |a Ultimate Game Design: Building Game Worlds / |c Meigs Tom |
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520 | # | # | |a Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more. |
520 | # | # | |a From the Back Cover |
520 | # | # | |a Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others! |
520 | # | # | |a Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available. |
520 | # | # | |a Develop a comprehensive previsualization process for your game project |
520 | # | # | |a Create topographic maps and reference drawings for level planning and layout |
520 | # | # | |a Build up your game scenes with lighting, texturing, particles, effects, and audio |
520 | # | # | |a Place actors, props, and items and tune specific camera details |
520 | # | # | |a Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others |
520 | # | # | |a Script action events using JavaScript, Visual Basic, Python, Perl, and other tools |
520 | # | # | |a Develop and design games for wireless devices including PDAs and mobile phones |
520 | # | # | |a Implement a testing loop |
520 | # | # | |a Learn how to avoid mistakes and set yourself up for success |
650 | # | 4 | |a Visual Basic |
650 | # | 4 | |a United States |
650 | # | 4 | |a Gameboy Advance |