Beginning game graphics
Beginning Game Graphics is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the mode...
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| Γλώσσα: | Undetermined English |
| Έκδοση: |
Boston, MA
Thomson Course Technology PTR
2005
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| Thư viện lưu trữ: | Trung tâm Học liệu Trường Đại học Trà Vinh |
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| Περίληψη: | Beginning Game Graphics is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures. The book begins with an introduction to the concept of texture effects, including environment and bump mapping. Readers will cover basic modeling and texturing concepts and will complete tutorials to reinforce their new skills. The book includes an 8 page color insert featuring graphics and design elements created in the book. Readers will cover basic modeling and texturing concepts, complete tutorials to reinforce to their new skills, and wrap things up as they learn how to animate their models |
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| Φυσική περιγραφή: | xvi, 379 p. ill. 23 cm |
| ISBN: | 159200430X 9781592004300 |


