Multiplayer game programming

Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Window...

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Bibliografische gegevens
Hoofdauteur: Todd Barron
Taal:Undetermined
English
Gepubliceerd in: Roseville, CA Prima Tech 2001
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Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Trà Vinh
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Samenvatting:Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Windows programming. After you cover the basics, you'll move on to sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as multiplayer game design. Whether you are new to game programming, or you have extensive game programming experience but want to break into the multiplayer phenomenon, this book is for you. Multiplayer Game Programming teaches you the skills necessary to create interactive, online games!
Fysieke beschrijving:CD-Rom +
ISBN:761532986