Practical Java Game Programming

Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and il...

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Đã lưu trong:
Chi tiết về thư mục
Tác giả chính: Clingman, Dustin
Tác giả khác: Dustin Clingman; Shawn Kendall; Syrus Mesdaghi
Ngôn ngữ:Undetermined
English
Được phát hành: Hingham, MA. Charles River Media
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Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Trà Vinh
LEADER 02408nam a2200265Ia 4500
001 TVU_7508
008 210423s9999 xx 000 0 und d
020 |a 1584503262 
020 |a 9781584503262 
041 |a eng 
082 |a 794.81526 
082 |b C311 
100 |a Clingman, Dustin 
245 0 |a Practical Java Game Programming 
245 0 |c Dustin Clingman, Shawn Kendall, Syrus Mesdaghi 
260 |a Hingham, MA. 
260 |b Charles River Media 
300 |a xix, 508 p. 
300 |b ill. 
300 |c 24 cm 
504 |a Includes bibliographical references and index 
520 |a Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java's strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient. Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Groupãưs gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into one's own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest. Although this book is centered on Java and the platform technologies, its message is for developers to maintain a wide view regarding new technologies, as well as to keep creative ingenuity intact while implementing games on the Java platform 
650 |a Computer games; Java (Computer program language) 
700 |a Dustin Clingman; Shawn Kendall; Syrus Mesdaghi 
980 |a Trung tâm Học liệu Trường Đại học Trà Vinh