Behavioral Mathematics for Game AI
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Course Technology,
2012
|
Schlagworte: | |
Online Zugang: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30432 |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
Schreiben Sie den ersten Kommentar!