Behavioral Mathematics for Game AI

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. 

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Opis bibliograficzny
1. autor: Mark, Dave
Format: Książka
Język:English
Wydane: Course Technology, 2012
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Dostęp online:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30432
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