Beginning .NET Game Programming in VB.NET
BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to...
Đã lưu trong:
Tác giả chính: | |
---|---|
Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Apress
2012
|
Những chủ đề: | |
Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30657 |
Các nhãn: |
Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
id |
oai:scholar.dlu.edu.vn:DLU123456789-30657 |
---|---|
record_format |
dspace |
spelling |
oai:scholar.dlu.edu.vn:DLU123456789-306572014-01-20T06:48:39Z Beginning .NET Game Programming in VB.NET Weller, David Technologies BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to DirectX was a goal I was only happy to endorse. Besides, what developer doesn’t want to write games? It seems that at least once a week I am answering questions directly regarding the performance of managed code, and Managed DirectX in particular. One of the more common questions I hear is some paraphrase of “Is it as fast as unmanaged code?” 2012-05-29T03:09:35Z 2012-05-29T03:09:35Z 2004 Book 1-59059-401-1 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30657 en application/pdf Apress |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Technologies |
spellingShingle |
Technologies Weller, David Beginning .NET Game Programming in VB.NET |
description |
BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the
DirectX API available to the developers who were going to be using the new set
of languages and common language runtime that Microsoft was developing?
The idea was intriguing, and opening up a larger portion of the world to DirectX
was a goal I was only happy to endorse. Besides, what developer doesn’t want to
write games?
It seems that at least once a week I am answering questions directly regarding
the performance of managed code, and Managed DirectX in particular. One
of the more common questions I hear is some paraphrase of “Is it as fast as
unmanaged code?” |
format |
Book |
author |
Weller, David |
author_facet |
Weller, David |
author_sort |
Weller, David |
title |
Beginning .NET Game Programming in VB.NET |
title_short |
Beginning .NET Game Programming in VB.NET |
title_full |
Beginning .NET Game Programming in VB.NET |
title_fullStr |
Beginning .NET Game Programming in VB.NET |
title_full_unstemmed |
Beginning .NET Game Programming in VB.NET |
title_sort |
beginning .net game programming in vb.net |
publisher |
Apress |
publishDate |
2012 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30657 |
_version_ |
1757671792450732032 |