Beginning .NET Game Programming in VB.NET

BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to...

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Tác giả chính: Weller, David
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
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Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30657
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spelling oai:scholar.dlu.edu.vn:DLU123456789-306572014-01-20T06:48:39Z Beginning .NET Game Programming in VB.NET Weller, David Technologies BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to DirectX was a goal I was only happy to endorse. Besides, what developer doesn’t want to write games? It seems that at least once a week I am answering questions directly regarding the performance of managed code, and Managed DirectX in particular. One of the more common questions I hear is some paraphrase of “Is it as fast as unmanaged code?” 2012-05-29T03:09:35Z 2012-05-29T03:09:35Z 2004 Book 1-59059-401-1 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30657 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
spellingShingle Technologies
Weller, David
Beginning .NET Game Programming in VB.NET
description BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to DirectX was a goal I was only happy to endorse. Besides, what developer doesn’t want to write games? It seems that at least once a week I am answering questions directly regarding the performance of managed code, and Managed DirectX in particular. One of the more common questions I hear is some paraphrase of “Is it as fast as unmanaged code?”
format Book
author Weller, David
author_facet Weller, David
author_sort Weller, David
title Beginning .NET Game Programming in VB.NET
title_short Beginning .NET Game Programming in VB.NET
title_full Beginning .NET Game Programming in VB.NET
title_fullStr Beginning .NET Game Programming in VB.NET
title_full_unstemmed Beginning .NET Game Programming in VB.NET
title_sort beginning .net game programming in vb.net
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30657
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