Beginning Game Development with Python and Pygame
I have accumulated a large collection of game development books over the years, virtually all of which are an inch or two thicker than this book—even though they cover similar subjects and techniques. The disparity is not because my writing is terse or I use a smaller font—it is because tradition...
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oai:scholar.dlu.edu.vn:DLU123456789-307162014-01-20T06:46:08Z Beginning Game Development with Python and Pygame McGugan, Will Technologies I have accumulated a large collection of game development books over the years, virtually all of which are an inch or two thicker than this book—even though they cover similar subjects and techniques. The disparity is not because my writing is terse or I use a smaller font—it is because traditional game development tools tend to require a large amount of technical knowledge that the reader must first absorb before building even the simplest of games. Even seasoned game developers find the technical requirements of starting a game to be enough of a barrier that they are less likely to work on game ideas that are unproven or potentially not commercial-worthy. Game development may have become easier over the years, with simplified programming interfaces and more programmers wishing to share their knowledge, but writing a game is still a significant undertaking. 2012-05-31T01:59:21Z 2012-05-31T01:59:21Z 2007 Book 1-59059-872-5 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30716 en application/pdf Apress |
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Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Technologies |
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Technologies McGugan, Will Beginning Game Development with Python and Pygame |
description |
I have accumulated a large collection of game development books over the years, virtually all of
which are an inch or two thicker than this book—even though they cover similar subjects and
techniques. The disparity is not because my writing is terse or I use a smaller font—it is because
traditional game development tools tend to require a large amount of technical knowledge that
the reader must first absorb before building even the simplest of games. Even seasoned game
developers find the technical requirements of starting a game to be enough of a barrier that they
are less likely to work on game ideas that are unproven or potentially not commercial-worthy.
Game development may have become easier over the years, with simplified programming interfaces
and more programmers wishing to share their knowledge, but writing a game is still a
significant undertaking. |
format |
Book |
author |
McGugan, Will |
author_facet |
McGugan, Will |
author_sort |
McGugan, Will |
title |
Beginning Game Development with Python and Pygame |
title_short |
Beginning Game Development with Python and Pygame |
title_full |
Beginning Game Development with Python and Pygame |
title_fullStr |
Beginning Game Development with Python and Pygame |
title_full_unstemmed |
Beginning Game Development with Python and Pygame |
title_sort |
beginning game development with python and pygame |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30716 |
_version_ |
1819794946680422400 |