Beginning XNA 3.0 Game Programming
According to the point-of-sale information compiled by NPD Group (http://www.npd.com), a leading US marketing information provider, computer and video game sales totaled more than seven billion dollars in each of the past three years. The video game software industry accounts for more than six bi...
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Những tác giả chính: | , , , |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Apress
2012
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Những chủ đề: | |
Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30871 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | According to the point-of-sale information compiled by NPD Group (http://www.npd.com), a
leading US marketing information provider, computer and video game sales totaled more than
seven billion dollars in each of the past three years. The video game software industry accounts
for more than six billion dollars of this total. If we include portable and console hardware, software,
and accessory sales, in 2006, the video game industry generated revenue of close to twelve
and a half billion dollars, exceeding the previous record of around two billion dollars. These
figures alone might be reason enough to interest someone in learning XNA and becoming a
game developer, trying to get a share of a market that’s more profitable than the Hollywood
moviemaking one.
But let’s be fair and not hide the facts. Unfortunately, there are few openings in this area—
about one game programming job per every thousand “real-life” programming jobs. Worse
than that, on average, the game industry pays its programmers less than other industries do.
After digesting these facts, if you still think that working as a game developer might be cool
and rewarding, then this book is for you! We also have some good news: now that Microsoft has
opened its LIVE market to XNA games made by the community, there is a potential market of
ten million people for your homemade games!
This book has the goal of introducing you to XNA, the cross-platform game programming
framework from Microsoft, and also presenting you with basic concepts from the game programming
industry, showing how these concepts apply to the XNA world. The samples in this book,
which include some complete games, will give you the knowledge you need to create your own
simple games. |
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