Creating Cool MINDSTORMS NXT Robots

You are a LEGO MINDSTORMS NXT owner, aren’t you? If you have this book in your hands, maybe you’ve already tried (and maybe exhausted) the possibilities offered by the NXT retail set, and the building and programming guides. If not, I recommend that you use those official LEGO guides to start. So...

Mô tả đầy đủ

Đã lưu trong:
Chi tiết về thư mục
Tác giả chính: Benedettelli, Daniele
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30935
Các nhãn: Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
id oai:scholar.dlu.edu.vn:DLU123456789-30935
record_format dspace
spelling oai:scholar.dlu.edu.vn:DLU123456789-309352014-01-20T06:34:32Z Creating Cool MINDSTORMS NXT Robots Benedettelli, Daniele Technologies You are a LEGO MINDSTORMS NXT owner, aren’t you? If you have this book in your hands, maybe you’ve already tried (and maybe exhausted) the possibilities offered by the NXT retail set, and the building and programming guides. If not, I recommend that you use those official LEGO guides to start. So, you should have at least a basic idea of what a robot is—otherwise I suspect that you would not even have thought about reading this book! I began to think of this book as a way to introduce LEGO users to some advanced topics of robotic programming, always keeping it simple, without scaring anyone. In the few theoretical discussions you’ll find, you won’t have time to get bored: all the theory is explained in order to understand the practice better. This book is divided into two parts. With the first, I want to break away from the same boring wheeled robots—there are too many of them around. We’re used to vehicles; we want to move on legs! So, this part is devoted to walking robots—bipeds in particular. In Chapter 1, I tried to summarize the state of the art for LEGO bipedal walkers. Subsequent Chapters 2, 4, and 5 present three biped robots in order of complexity. Chapter 3 is the only real theoretical chapter, where you learn the finite state machine software technique to give your robot personality and autonomous behaviors. In Chapter 6, the NXT Turtle is described. This is a quadruped robot, featuring a funny autonomous behavior. The second part is about wheeled robots. I could not write a book without them. That’s also because, apart from the Mine Sweeper (an object-collecting vehicle), the other wheeled robot is the great JohnNXT: a replica of Johnny 5, robot star from the Short Circuit 1980s movies. I haven’t counted the number of people who directly contacted me to ask for JohnNXT instructions, but they are in the hundreds. So, JohnNXT could not be missing from this book. 2012-06-07T08:08:39Z 2012-06-07T08:08:39Z 2008 Book 1-4302-0599-7 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30935 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
spellingShingle Technologies
Benedettelli, Daniele
Creating Cool MINDSTORMS NXT Robots
description You are a LEGO MINDSTORMS NXT owner, aren’t you? If you have this book in your hands, maybe you’ve already tried (and maybe exhausted) the possibilities offered by the NXT retail set, and the building and programming guides. If not, I recommend that you use those official LEGO guides to start. So, you should have at least a basic idea of what a robot is—otherwise I suspect that you would not even have thought about reading this book! I began to think of this book as a way to introduce LEGO users to some advanced topics of robotic programming, always keeping it simple, without scaring anyone. In the few theoretical discussions you’ll find, you won’t have time to get bored: all the theory is explained in order to understand the practice better. This book is divided into two parts. With the first, I want to break away from the same boring wheeled robots—there are too many of them around. We’re used to vehicles; we want to move on legs! So, this part is devoted to walking robots—bipeds in particular. In Chapter 1, I tried to summarize the state of the art for LEGO bipedal walkers. Subsequent Chapters 2, 4, and 5 present three biped robots in order of complexity. Chapter 3 is the only real theoretical chapter, where you learn the finite state machine software technique to give your robot personality and autonomous behaviors. In Chapter 6, the NXT Turtle is described. This is a quadruped robot, featuring a funny autonomous behavior. The second part is about wheeled robots. I could not write a book without them. That’s also because, apart from the Mine Sweeper (an object-collecting vehicle), the other wheeled robot is the great JohnNXT: a replica of Johnny 5, robot star from the Short Circuit 1980s movies. I haven’t counted the number of people who directly contacted me to ask for JohnNXT instructions, but they are in the hundreds. So, JohnNXT could not be missing from this book.
format Book
author Benedettelli, Daniele
author_facet Benedettelli, Daniele
author_sort Benedettelli, Daniele
title Creating Cool MINDSTORMS NXT Robots
title_short Creating Cool MINDSTORMS NXT Robots
title_full Creating Cool MINDSTORMS NXT Robots
title_fullStr Creating Cool MINDSTORMS NXT Robots
title_full_unstemmed Creating Cool MINDSTORMS NXT Robots
title_sort creating cool mindstorms nxt robots
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30935
_version_ 1757661151435423744