iPhone Cool Projects
This book picks up where “Beginning iPhone Development” leaves off. The projects herein were developed specifically for this book, but these are no lightweight applications. Some projects are based on shipping products, showing how various technologies are integrated into a cohesive application....
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oai:scholar.dlu.edu.vn:DLU123456789-314662014-01-20T06:10:16Z iPhone Cool Projects Bennett, Gary Ante, Wolfgang Ash, Mike Jacksony, Benjamin Technologies iPhone This book picks up where “Beginning iPhone Development” leaves off. The projects herein were developed specifically for this book, but these are no lightweight applications. Some projects are based on shipping products, showing how various technologies are integrated into a cohesive application. Other projects cover difficult topics and thus are more focused. The projects illustrate advanced topics such as game timers, XML parsing, streaming audio, multithreading, recognizing advanced gestures, and even designing your own network protocol using UDP (and why you would want to do this). You’ll be discussing mutexes, race conditions, sockets, packets, and endianness in no time! Those who want to develop immersive games have long heard that using a game engine is important, but getting started has been a challenge. Here at last is a game that is built around the open source cocos2d game engine, explained in great detail. 2012-08-16T01:23:42Z 2012-08-16T01:23:42Z 2009 Book 978-1-4302-2357-3 978-1-4302-2358-0 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31466 en application/pdf Apress |
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Thư viện Trường Đại học Đà Lạt |
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English |
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Technologies iPhone |
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Technologies iPhone Bennett, Gary Ante, Wolfgang Ash, Mike Jacksony, Benjamin iPhone Cool Projects |
description |
This book picks up where “Beginning iPhone Development” leaves off. The projects herein
were developed specifically for this book, but these are no lightweight applications. Some
projects are based on shipping products, showing how various technologies are integrated
into a cohesive application. Other projects cover difficult topics and thus are more focused.
The projects illustrate advanced topics such as game timers, XML parsing, streaming audio,
multithreading, recognizing advanced gestures, and even designing your own network
protocol using UDP (and why you would want to do this). You’ll be discussing mutexes, race
conditions, sockets, packets, and endianness in no time!
Those who want to develop immersive games have long heard that using a game engine
is important, but getting started has been a challenge. Here at last is a game that is built
around the open source cocos2d game engine, explained in great detail. |
format |
Book |
author |
Bennett, Gary Ante, Wolfgang Ash, Mike Jacksony, Benjamin |
author_facet |
Bennett, Gary Ante, Wolfgang Ash, Mike Jacksony, Benjamin |
author_sort |
Bennett, Gary |
title |
iPhone Cool Projects |
title_short |
iPhone Cool Projects |
title_full |
iPhone Cool Projects |
title_fullStr |
iPhone Cool Projects |
title_full_unstemmed |
iPhone Cool Projects |
title_sort |
iphone cool projects |
publisher |
Apress |
publishDate |
2012 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31466 |
_version_ |
1757659406780071936 |