iPhone Cool Projects

This book picks up where “Beginning iPhone Development” leaves off. The projects herein were developed specifically for this book, but these are no lightweight applications. Some projects are based on shipping products, showing how various technologies are integrated into a cohesive application....

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Những tác giả chính: Bennett, Gary, Ante, Wolfgang, Ash, Mike, Jacksony, Benjamin
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31466
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spelling oai:scholar.dlu.edu.vn:DLU123456789-314662014-01-20T06:10:16Z iPhone Cool Projects Bennett, Gary Ante, Wolfgang Ash, Mike Jacksony, Benjamin Technologies iPhone This book picks up where “Beginning iPhone Development” leaves off. The projects herein were developed specifically for this book, but these are no lightweight applications. Some projects are based on shipping products, showing how various technologies are integrated into a cohesive application. Other projects cover difficult topics and thus are more focused. The projects illustrate advanced topics such as game timers, XML parsing, streaming audio, multithreading, recognizing advanced gestures, and even designing your own network protocol using UDP (and why you would want to do this). You’ll be discussing mutexes, race conditions, sockets, packets, and endianness in no time! Those who want to develop immersive games have long heard that using a game engine is important, but getting started has been a challenge. Here at last is a game that is built around the open source cocos2d game engine, explained in great detail. 2012-08-16T01:23:42Z 2012-08-16T01:23:42Z 2009 Book 978-1-4302-2357-3 978-1-4302-2358-0 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31466 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
iPhone
spellingShingle Technologies
iPhone
Bennett, Gary
Ante, Wolfgang
Ash, Mike
Jacksony, Benjamin
iPhone Cool Projects
description This book picks up where “Beginning iPhone Development” leaves off. The projects herein were developed specifically for this book, but these are no lightweight applications. Some projects are based on shipping products, showing how various technologies are integrated into a cohesive application. Other projects cover difficult topics and thus are more focused. The projects illustrate advanced topics such as game timers, XML parsing, streaming audio, multithreading, recognizing advanced gestures, and even designing your own network protocol using UDP (and why you would want to do this). You’ll be discussing mutexes, race conditions, sockets, packets, and endianness in no time! Those who want to develop immersive games have long heard that using a game engine is important, but getting started has been a challenge. Here at last is a game that is built around the open source cocos2d game engine, explained in great detail.
format Book
author Bennett, Gary
Ante, Wolfgang
Ash, Mike
Jacksony, Benjamin
author_facet Bennett, Gary
Ante, Wolfgang
Ash, Mike
Jacksony, Benjamin
author_sort Bennett, Gary
title iPhone Cool Projects
title_short iPhone Cool Projects
title_full iPhone Cool Projects
title_fullStr iPhone Cool Projects
title_full_unstemmed iPhone Cool Projects
title_sort iphone cool projects
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31466
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