JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

This book is intended to show off some interesting visual effects that can be implemented in JavaFX. The chapters explore particle effects, realistic animations driven by physics, and a number of other techniques. The first set of chapters look at each effect in isolation, and then the last chapte...

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Tác giả chính: Jordan, Lucas L.
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
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Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31485
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spelling oai:scholar.dlu.edu.vn:DLU123456789-314852014-01-20T06:09:36Z JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements Jordan, Lucas L. Technologies java This book is intended to show off some interesting visual effects that can be implemented in JavaFX. The chapters explore particle effects, realistic animations driven by physics, and a number of other techniques. The first set of chapters look at each effect in isolation, and then the last chapters look at some of these effects in combination. The book concludes by presenting an entire sample application. The book's goal is to provide a developer with a number of new tools that can be used to spruce up an old application or used in a new application. Given the newness of JavaFX at the time this book was written, I suspect that most developers are in the evaluation phase, exploring whether JavaFX is a worthwhile technology for some new project. I hope some of the effects in this book will convince you that JavaFX has a lot of promise. While always keeping the needs of developers in mind, I will also spend some time looking at why applications require graphics at all, and how leveraging experts in visual design and user experience will greatly improve the end result. This book was written by first messing around with JavaFX code to produce something interesting, then writing a little about it, and finally cleaning up the source code with the help of my technical reviewer. I bring this up to point out that the accompanying source code is really the heart of this book; it drove the content of these chapters. For the book to achieve its goal, I believe it is best consumed with the code handy. Go fire up NetBeans and run the example code as you get to each chapter, I think it will add a lot. Besides, this book is in black and white, while many of the examples are rich in color. 2012-08-17T02:23:37Z 2012-08-17T02:23:37Z 2009 Book 978-1-4302-2624-6 978-1-4302-2623-9 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31485 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
java
spellingShingle Technologies
java
Jordan, Lucas L.
JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
description This book is intended to show off some interesting visual effects that can be implemented in JavaFX. The chapters explore particle effects, realistic animations driven by physics, and a number of other techniques. The first set of chapters look at each effect in isolation, and then the last chapters look at some of these effects in combination. The book concludes by presenting an entire sample application. The book's goal is to provide a developer with a number of new tools that can be used to spruce up an old application or used in a new application. Given the newness of JavaFX at the time this book was written, I suspect that most developers are in the evaluation phase, exploring whether JavaFX is a worthwhile technology for some new project. I hope some of the effects in this book will convince you that JavaFX has a lot of promise. While always keeping the needs of developers in mind, I will also spend some time looking at why applications require graphics at all, and how leveraging experts in visual design and user experience will greatly improve the end result. This book was written by first messing around with JavaFX code to produce something interesting, then writing a little about it, and finally cleaning up the source code with the help of my technical reviewer. I bring this up to point out that the accompanying source code is really the heart of this book; it drove the content of these chapters. For the book to achieve its goal, I believe it is best consumed with the code handy. Go fire up NetBeans and run the example code as you get to each chapter, I think it will add a lot. Besides, this book is in black and white, while many of the examples are rich in color.
format Book
author Jordan, Lucas L.
author_facet Jordan, Lucas L.
author_sort Jordan, Lucas L.
title JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
title_short JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
title_full JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
title_fullStr JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
title_full_unstemmed JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
title_sort javafx™ special effects: taking java™ ria to the extreme with animation, multimedia, and game elements
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31485
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