LEGO MINDSTORMS NXT-G Programming Guide, Second Edition

Welcome to the second edition of LEGO MINDSTORMS NXT-G Programming Guide. Since the release of the first edition in 2007, the LEGO MINDSTORMS robotics kit has exploded in popularity and continues to find its way into the hands of newcomers. The first NXT robotics kit was released in late 2006 to...

Mô tả đầy đủ

Đã lưu trong:
Chi tiết về thư mục
Tác giả chính: Kelly, James Floyd
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31506
Các nhãn: Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
id oai:scholar.dlu.edu.vn:DLU123456789-31506
record_format dspace
spelling oai:scholar.dlu.edu.vn:DLU123456789-315062014-01-20T06:08:03Z LEGO MINDSTORMS NXT-G Programming Guide, Second Edition Kelly, James Floyd Technologies Welcome to the second edition of LEGO MINDSTORMS NXT-G Programming Guide. Since the release of the first edition in 2007, the LEGO MINDSTORMS robotics kit has exploded in popularity and continues to find its way into the hands of newcomers. The first NXT robotics kit was released in late 2006 to rave reviews, and NXT-G, the graphical software used to program robots, was a huge hit. By following along with some built-in tutorials, users of the new robotics kit were given the basics of the software and set free to design and create some of the strangest, silliest, useful, and/or most unique robots you’d ever imagine. But programming with the NXT-G software wasn’t easy for everyone to understand – some took to it immediately and others struggled to understand basic concepts. I wrote the first edition using simple language, a familiar tone, and short chapters to try and not overwhelm those new to programming with NXT-G. I avoided technical jargon where I could and introduced readers to my version of pseudo code that I felt would help new NXT-G programmers better understand how to formulate an idea and turn it into a real NXT-G program. The feedback I received from the book was overwhelming, especially from teachers and parents who found themselves also needing to learn NXT-G to work and enjoy robot building and programming with their students or children. In late 2009 a new version of the NXT robotics kit was release – NXT 2.0. And with the new kit came an update to the NXT-G software. Luckily, the majority of the software looked and worked just like the 1.0 version released back in 2006. There were new features and tools, yes, but the basics of how NXT-G works and looks stayed the same. Students, teachers, and parents, familiar with NXT-G 1.0, would have very little difficulty figuring out NXT-G 2.0. But what about those completely new to the NXT robotics kit? 2012-08-20T01:41:38Z 2012-08-20T01:41:38Z 2010 Book 978-1-4302-2977-3 978-1-4302-2976-6 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31506 en application/pdf application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
spellingShingle Technologies
Kelly, James Floyd
LEGO MINDSTORMS NXT-G Programming Guide, Second Edition
description Welcome to the second edition of LEGO MINDSTORMS NXT-G Programming Guide. Since the release of the first edition in 2007, the LEGO MINDSTORMS robotics kit has exploded in popularity and continues to find its way into the hands of newcomers. The first NXT robotics kit was released in late 2006 to rave reviews, and NXT-G, the graphical software used to program robots, was a huge hit. By following along with some built-in tutorials, users of the new robotics kit were given the basics of the software and set free to design and create some of the strangest, silliest, useful, and/or most unique robots you’d ever imagine. But programming with the NXT-G software wasn’t easy for everyone to understand – some took to it immediately and others struggled to understand basic concepts. I wrote the first edition using simple language, a familiar tone, and short chapters to try and not overwhelm those new to programming with NXT-G. I avoided technical jargon where I could and introduced readers to my version of pseudo code that I felt would help new NXT-G programmers better understand how to formulate an idea and turn it into a real NXT-G program. The feedback I received from the book was overwhelming, especially from teachers and parents who found themselves also needing to learn NXT-G to work and enjoy robot building and programming with their students or children. In late 2009 a new version of the NXT robotics kit was release – NXT 2.0. And with the new kit came an update to the NXT-G software. Luckily, the majority of the software looked and worked just like the 1.0 version released back in 2006. There were new features and tools, yes, but the basics of how NXT-G works and looks stayed the same. Students, teachers, and parents, familiar with NXT-G 1.0, would have very little difficulty figuring out NXT-G 2.0. But what about those completely new to the NXT robotics kit?
format Book
author Kelly, James Floyd
author_facet Kelly, James Floyd
author_sort Kelly, James Floyd
title LEGO MINDSTORMS NXT-G Programming Guide, Second Edition
title_short LEGO MINDSTORMS NXT-G Programming Guide, Second Edition
title_full LEGO MINDSTORMS NXT-G Programming Guide, Second Edition
title_fullStr LEGO MINDSTORMS NXT-G Programming Guide, Second Edition
title_full_unstemmed LEGO MINDSTORMS NXT-G Programming Guide, Second Edition
title_sort lego mindstorms nxt-g programming guide, second edition
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31506
_version_ 1757665238609559552