.NET Game Programming with DirectX 9.0
For those who have been inside a cave for the last 2 years, .NET is Microsoft's new paradigm for creating the next generation of Internet programs, allowing any site on the Web to offer and use services, and joining the efforts from programmers around the world to make things better. But .NE...
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oai:scholar.dlu.edu.vn:DLU123456789-315272014-01-20T06:06:53Z .NET Game Programming with DirectX 9.0 Lobão, Alexandre Santos Hatton, Ellen Technologies For those who have been inside a cave for the last 2 years, .NET is Microsoft's new paradigm for creating the next generation of Internet programs, allowing any site on the Web to offer and use services, and joining the efforts from programmers around the world to make things better. But .NET is much more. You can create stand-alone programs with it (as we'll see in this book), and you can create programs targeted at many different platforms. For example, if your program runs in a browser, it'll appear using the full functionality offered by the browser. If instead it is running on a mobile device, such as a handheld computer, it'll use only the functionality offered by that device. We can expect to see .NET support for many new devices using different user interfaces (like voice recognition) to show up in the next few years. In short, we can say that .NET is the next big step in home computing. First, the PC became a standard for home and office computers. Then we saw Windows offering the new standard for programmers and users, with a graphical interface and the mouse as a new input device. Now, we have an open door to many new devices and user interfaces, and, most importantly, interaction between programs, allowing programmers to build over previously created services and give the end user more sophisticated services every time, with less programming and higher quality. Of course, the .NET Framework is still taking its first steps, but it's already worth a closer look for anyone seriously interested in programming in general, particularly game programming 2012-08-22T07:06:09Z 2012-08-22T07:06:09Z 2003 Book 1590590511 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31527 en application/pdf Apress |
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Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Technologies |
spellingShingle |
Technologies Lobão, Alexandre Santos Hatton, Ellen .NET Game Programming with DirectX 9.0 |
description |
For those who have been inside a cave for the last 2 years, .NET is Microsoft's new paradigm for creating
the next generation of Internet programs, allowing any site on the Web to offer and use services, and
joining the efforts from programmers around the world to make things better.
But .NET is much more. You can create stand-alone programs with it (as we'll see in this book), and you
can create programs targeted at many different platforms. For example, if your program runs in a browser,
it'll appear using the full functionality offered by the browser. If instead it is running on a mobile device,
such as a handheld computer, it'll use only the functionality offered by that device. We can expect to see
.NET support for many new devices using different user interfaces (like voice recognition) to show up in
the next few years.
In short, we can say that .NET is the next big step in home computing. First, the PC became a standard for
home and office computers. Then we saw Windows offering the new standard for programmers and
users, with a graphical interface and the mouse as a new input device. Now, we have an open door to
many new devices and user interfaces, and, most importantly, interaction between programs, allowing
programmers to build over previously created services and give the end user more sophisticated services
every time, with less programming and higher quality.
Of course, the .NET Framework is still taking its first steps, but it's already worth a closer look for anyone
seriously interested in programming in general, particularly game programming |
format |
Book |
author |
Lobão, Alexandre Santos Hatton, Ellen |
author_facet |
Lobão, Alexandre Santos Hatton, Ellen |
author_sort |
Lobão, Alexandre Santos |
title |
.NET Game Programming with DirectX 9.0 |
title_short |
.NET Game Programming with DirectX 9.0 |
title_full |
.NET Game Programming with DirectX 9.0 |
title_fullStr |
.NET Game Programming with DirectX 9.0 |
title_full_unstemmed |
.NET Game Programming with DirectX 9.0 |
title_sort |
.net game programming with directx 9.0 |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31527 |
_version_ |
1819803583679299584 |