Physics for Game Programmers
Welcome to the wonderful world of physics. You may be thinking that “wonderful” and “physics” don’t belong in the same sentence. Once you start to learn a little physics, however, you will find that it is a really interesting and rewarding subject because you will begin to gain an understandin...
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2012
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Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31555 |
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oai:scholar.dlu.edu.vn:DLU123456789-315552014-01-20T06:05:06Z Physics for Game Programmers Palmer, Grant Physics Programmers Welcome to the wonderful world of physics. You may be thinking that “wonderful” and “physics” don’t belong in the same sentence. Once you start to learn a little physics, however, you will find that it is a really interesting and rewarding subject because you will begin to gain an understanding of how things work. You will learn, for example, why a golf ball hooks or slices. You will also learn that physics really isn’t as hard as you might have thought it was. Just a few basic concepts are pretty much all you need to start adding realistic physics into your game programs. CHAPTER 1 Adding Realism to Your Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CHAPTER 2 Some Basic Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 CHAPTER 3 Basic Newtonian Mechanics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 CHAPTER 4 Basic Kinematics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 CHAPTER 5 Projectiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 CHAPTER 6 Collisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 CHAPTER 7 Sports Simulations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 CHAPTER 8 Cars and Motorcycles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 CHAPTER 9 Boats and Things That Float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245 CHAPTER 10 Airplanes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 CHAPTER 11 Rockets and Missiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319 CHAPTER 12 The Physics of Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351 CHAPTER 13 Explosions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371 CHAPTER 14 Lasers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 CHAPTER 15 Probabilistic and Monte Carlo Simulations . . . . . . . . . . . . . . . . . . . 403 ■INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423 2012-08-24T07:26:26Z 2012-08-24T07:26:26Z 2005 Book 1-59059-472-X https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31555 en application/pdf Apress |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Physics Programmers |
spellingShingle |
Physics Programmers Palmer, Grant Physics for Game Programmers |
description |
Welcome to the wonderful world of physics. You may be thinking that “wonderful” and
“physics” don’t belong in the same sentence. Once you start to learn a little physics, however,
you will find that it is a really interesting and rewarding subject because you will begin to gain
an understanding of how things work. You will learn, for example, why a golf ball hooks or
slices. You will also learn that physics really isn’t as hard as you might have thought it was. Just
a few basic concepts are pretty much all you need to start adding realistic physics into your
game programs. |
format |
Book |
author |
Palmer, Grant |
author_facet |
Palmer, Grant |
author_sort |
Palmer, Grant |
title |
Physics for Game Programmers |
title_short |
Physics for Game Programmers |
title_full |
Physics for Game Programmers |
title_fullStr |
Physics for Game Programmers |
title_full_unstemmed |
Physics for Game Programmers |
title_sort |
physics for game programmers |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31555 |
_version_ |
1819764818149638144 |