The Game Maker’s Companion: Game Development: The Journey Continues

Game Maker has become an extremely popular tool for beginners wanting to take their first steps into game development. This is hardly surprising, as its intuitive drag-and-drop programming system makes it very easy to start creating your own simple games. It’s also possible to make very professio...

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Những tác giả chính: Hagbood, Jacob, Nielsen, Nana, Rijks, Martin, Crossley, Kevin
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2013
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Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/34993
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
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spelling oai:scholar.dlu.edu.vn:DLU123456789-349932014-01-20T01:27:35Z The Game Maker’s Companion: Game Development: The Journey Continues Hagbood, Jacob Nielsen, Nana Rijks, Martin Crossley, Kevin Game Computer Game Maker has become an extremely popular tool for beginners wanting to take their first steps into game development. This is hardly surprising, as its intuitive drag-and-drop programming system makes it very easy to start creating your own simple games. It’s also possible to make very professional-looking games using Game Maker, and you’ve probably already come across some impressive offerings made with it on the YoYo Games web site. Nonetheless, it’s not always easy for users to see how they can make that leap into creating more professional games for themselves—and that is exactly what this book is for. Contents ...................................................................................................... v Foreword .................................................................................................. xiii About the Authors.......................................................................................xv About the Artists ......................................................................................xvii About the Technical Reviewer...................................................................xix Acknowledgments......................................................................................xx Introduction...............................................................................................xxi Part 1: Fishpod ............................................................................................ 1 Chapter 1: Greetings, Game Maker.............................................................. 3 Chapter 2: Platform Beginnings: An Idea with Legs ................................. 13 Part 2: Zool ................................................................................................ 45 Chapter 3: Zool: Taking It to the Nth Dimension ......................................... 47 Chapter 4: Empowerment: Sliding Ninjas.................................................. 71 Chapter 5: Krool’s Forces: Sweetening the Challenge............................ 103 Chapter 6: Fighting Talk: The Empower Strikes Back ............................. 133 Part 3: Shadows on Deck......................................................................... 163 Chapter 7: Game Design: “Shadows on Deck” ........................................ 165 Chapter 8: Storytelling in Theory............................................................. 181 Chapter 9: Storytelling Applied................................................................ 199 Chapter 10: Of Mice and Pen: Pirate Art.................................................. 219 Chapter 11: GML: From Ninja to Pirate .................................................... 249 Chapter 12: Rogues’ Rendezvous: Vertically Sliced ................................ 273 Chapter 13: The Story Begins .................................................................. 307 Part 4: Reference..................................................................................... 339 Chapter 14: Feature Reference ................................................................ 341 Appendix: Rogues’ Rendezvous: Dialogue............................................... 385 Index........................................................................................................ 395 2013-07-26T02:28:17Z 2013-07-26T02:28:17Z 2010 Book 978-1-4302-2826-4 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/34993 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Game
Computer
spellingShingle Game
Computer
Hagbood, Jacob
Nielsen, Nana
Rijks, Martin
Crossley, Kevin
The Game Maker’s Companion: Game Development: The Journey Continues
description Game Maker has become an extremely popular tool for beginners wanting to take their first steps into game development. This is hardly surprising, as its intuitive drag-and-drop programming system makes it very easy to start creating your own simple games. It’s also possible to make very professional-looking games using Game Maker, and you’ve probably already come across some impressive offerings made with it on the YoYo Games web site. Nonetheless, it’s not always easy for users to see how they can make that leap into creating more professional games for themselves—and that is exactly what this book is for.
format Book
author Hagbood, Jacob
Nielsen, Nana
Rijks, Martin
Crossley, Kevin
author_facet Hagbood, Jacob
Nielsen, Nana
Rijks, Martin
Crossley, Kevin
author_sort Hagbood, Jacob
title The Game Maker’s Companion: Game Development: The Journey Continues
title_short The Game Maker’s Companion: Game Development: The Journey Continues
title_full The Game Maker’s Companion: Game Development: The Journey Continues
title_fullStr The Game Maker’s Companion: Game Development: The Journey Continues
title_full_unstemmed The Game Maker’s Companion: Game Development: The Journey Continues
title_sort game maker’s companion: game development: the journey continues
publisher Apress
publishDate 2013
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/34993
_version_ 1757667382905536512