The Game Maker’s Companion: Game Development: The Journey Continues
Game Maker has become an extremely popular tool for beginners wanting to take their first steps into game development. This is hardly surprising, as its intuitive drag-and-drop programming system makes it very easy to start creating your own simple games. It’s also possible to make very professio...
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oai:scholar.dlu.edu.vn:DLU123456789-349932014-01-20T01:27:35Z The Game Maker’s Companion: Game Development: The Journey Continues Hagbood, Jacob Nielsen, Nana Rijks, Martin Crossley, Kevin Game Computer Game Maker has become an extremely popular tool for beginners wanting to take their first steps into game development. This is hardly surprising, as its intuitive drag-and-drop programming system makes it very easy to start creating your own simple games. It’s also possible to make very professional-looking games using Game Maker, and you’ve probably already come across some impressive offerings made with it on the YoYo Games web site. Nonetheless, it’s not always easy for users to see how they can make that leap into creating more professional games for themselves—and that is exactly what this book is for. Contents ...................................................................................................... v Foreword .................................................................................................. xiii About the Authors.......................................................................................xv About the Artists ......................................................................................xvii About the Technical Reviewer...................................................................xix Acknowledgments......................................................................................xx Introduction...............................................................................................xxi Part 1: Fishpod ............................................................................................ 1 Chapter 1: Greetings, Game Maker.............................................................. 3 Chapter 2: Platform Beginnings: An Idea with Legs ................................. 13 Part 2: Zool ................................................................................................ 45 Chapter 3: Zool: Taking It to the Nth Dimension ......................................... 47 Chapter 4: Empowerment: Sliding Ninjas.................................................. 71 Chapter 5: Krool’s Forces: Sweetening the Challenge............................ 103 Chapter 6: Fighting Talk: The Empower Strikes Back ............................. 133 Part 3: Shadows on Deck......................................................................... 163 Chapter 7: Game Design: “Shadows on Deck” ........................................ 165 Chapter 8: Storytelling in Theory............................................................. 181 Chapter 9: Storytelling Applied................................................................ 199 Chapter 10: Of Mice and Pen: Pirate Art.................................................. 219 Chapter 11: GML: From Ninja to Pirate .................................................... 249 Chapter 12: Rogues’ Rendezvous: Vertically Sliced ................................ 273 Chapter 13: The Story Begins .................................................................. 307 Part 4: Reference..................................................................................... 339 Chapter 14: Feature Reference ................................................................ 341 Appendix: Rogues’ Rendezvous: Dialogue............................................... 385 Index........................................................................................................ 395 2013-07-26T02:28:17Z 2013-07-26T02:28:17Z 2010 Book 978-1-4302-2826-4 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/34993 en application/pdf Apress |
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Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Game Computer |
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Game Computer Hagbood, Jacob Nielsen, Nana Rijks, Martin Crossley, Kevin The Game Maker’s Companion: Game Development: The Journey Continues |
description |
Game Maker has become an extremely popular tool for beginners wanting to take their first steps
into game development. This is hardly surprising, as its intuitive drag-and-drop programming
system makes it very easy to start creating your own simple games. It’s also possible to make very
professional-looking games using Game Maker, and you’ve probably already come across some
impressive offerings made with it on the YoYo Games web site. Nonetheless, it’s not always easy
for users to see how they can make that leap into creating more professional games for
themselves—and that is exactly what this book is for. |
format |
Book |
author |
Hagbood, Jacob Nielsen, Nana Rijks, Martin Crossley, Kevin |
author_facet |
Hagbood, Jacob Nielsen, Nana Rijks, Martin Crossley, Kevin |
author_sort |
Hagbood, Jacob |
title |
The Game Maker’s Companion: Game Development: The Journey Continues |
title_short |
The Game Maker’s Companion: Game Development: The Journey Continues |
title_full |
The Game Maker’s Companion: Game Development: The Journey Continues |
title_fullStr |
The Game Maker’s Companion: Game Development: The Journey Continues |
title_full_unstemmed |
The Game Maker’s Companion: Game Development: The Journey Continues |
title_sort |
game maker’s companion: game development: the journey continues |
publisher |
Apress |
publishDate |
2013 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/34993 |
_version_ |
1757667382905536512 |