Subconscious Learning via Games and Social Media

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct...

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Những tác giả chính: Sourina, Olga, Wortley, David, Kim, Seongdong
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Springer 2015
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Truy cập trực tuyến:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57902
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
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spelling oai:scholar.dlu.edu.vn:DLU123456789-579022023-11-11T05:56:27Z Subconscious Learning via Games and Social Media Sourina, Olga Wortley, David Kim, Seongdong Study and teaching Educational games Computer games Games This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children. Table of contents (10 chapter) A Evaluation of 3D Character Reflectance and Realistic Implementation for FPS Game 2015-09-01T07:00:37Z 2015-09-01T07:00:37Z 2015 Book 978-981-287-408-5 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57902 en application/pdf Springer
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Study and teaching
Educational games
Computer games
Games
spellingShingle Study and teaching
Educational games
Computer games
Games
Sourina, Olga
Wortley, David
Kim, Seongdong
Subconscious Learning via Games and Social Media
description This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children. Table of contents (10 chapter) A Evaluation of 3D Character Reflectance and Realistic Implementation for FPS Game
format Book
author Sourina, Olga
Wortley, David
Kim, Seongdong
author_facet Sourina, Olga
Wortley, David
Kim, Seongdong
author_sort Sourina, Olga
title Subconscious Learning via Games and Social Media
title_short Subconscious Learning via Games and Social Media
title_full Subconscious Learning via Games and Social Media
title_fullStr Subconscious Learning via Games and Social Media
title_full_unstemmed Subconscious Learning via Games and Social Media
title_sort subconscious learning via games and social media
publisher Springer
publishDate 2015
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57902
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