Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007

Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Metho...

Description complète

Enregistré dans:
Détails bibliographiques
Auteur principal: A K Peters
Format: Article
Langue:English
Publié: A K Peters 2009
Sujets:
Accès en ligne:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/863
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
Description
Résumé:Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Method by Eric Risser, Musawir Shah, and Sumanta Pattanaik * PB-FFD: A Point-Based Technique for Free-Form Deformation by Kevin T. McDonnell and Hong Qin * Separating-Plane Perspective Shadow Mapping by Morten S. Mikkelsen * Camera Keyframing using Linear Interpolation of Matrices by Amy Hawkins and Cindy M. Grimm