Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007
Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Metho...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8632009-10-05T02:33:50Z Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Method by Eric Risser, Musawir Shah, and Sumanta Pattanaik * PB-FFD: A Point-Based Technique for Free-Form Deformation by Kevin T. McDonnell and Hong Qin * Separating-Plane Perspective Shadow Mapping by Morten S. Mikkelsen * Camera Keyframing using Linear Interpolation of Matrices by Amy Hawkins and Cindy M. Grimm 2009-10-05T02:33:50Z 2009-10-05T02:33:50Z 2007 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/863 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
language |
English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
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Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 |
description |
Volume 12, Number 3, 2007
*
iSlerp: An Incremental Approach to Slerp
by Xin Li
*
Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries
by Dylan Lacewell and Brent Burley
*
Faster Relief Mapping using the Secant Method
by Eric Risser, Musawir Shah, and Sumanta Pattanaik
*
PB-FFD: A Point-Based Technique for Free-Form Deformation
by Kevin T. McDonnell and Hong Qin
*
Separating-Plane Perspective Shadow Mapping
by Morten S. Mikkelsen
*
Camera Keyframing using Linear Interpolation of Matrices
by Amy Hawkins and Cindy M. Grimm |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007 |
title_sort |
journal of graphics, gpu, & game tools. volume 12, number 3, 2007 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/863 |
_version_ |
1819790236142534656 |