Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007
Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Metho...
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主要作者: | |
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格式: | Bài viết |
語言: | English |
出版: |
A K Peters
2009
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在線閱讀: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/863 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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總結: | Volume 12, Number 3, 2007
*
iSlerp: An Incremental Approach to Slerp
by Xin Li
*
Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries
by Dylan Lacewell and Brent Burley
*
Faster Relief Mapping using the Secant Method
by Eric Risser, Musawir Shah, and Sumanta Pattanaik
*
PB-FFD: A Point-Based Technique for Free-Form Deformation
by Kevin T. McDonnell and Hong Qin
*
Separating-Plane Perspective Shadow Mapping
by Morten S. Mikkelsen
*
Camera Keyframing using Linear Interpolation of Matrices
by Amy Hawkins and Cindy M. Grimm |
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