Gadgets, games, and gizmos for learning : Tools and techniques for transferring know-how from boomers to gamers

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be consta...

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Bibliografische gegevens
Hoofdauteur: Kapp, Karl M.
Formaat: Boek
Taal:Undetermined
Gepubliceerd in: San Francisco, CA. John Wiley 2007
Onderwerpen:
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