Gadgets, games, and gizmos for learning : Tools and techniques for transferring know-how from boomers to gamers

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be consta...

Descrizione completa

Salvato in:
Dettagli Bibliografici
Autore principale: Kapp, Karl M.
Natura: Libro
Lingua:Undetermined
Pubblicazione: San Francisco, CA. John Wiley 2007
Soggetti:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne! !
Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Cần Thơ