Gadgets, games, and gizmos for learning : Tools and techniques for transferring know-how from boomers to gamers

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be consta...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autor principal: Kapp, Karl M.
Formato: Libro
Lenguaje:Undetermined
Publicado: San Francisco, CA. John Wiley 2007
Materias:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
Thư viện lưu trữ: Trung tâm Học liệu Trường Đại học Cần Thơ