Behavioral Mathematics for Game AI

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. 

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Bibliografiset tiedot
Päätekijä: Mark, Dave
Aineistotyyppi: Kirja
Kieli:English
Julkaistu: Course Technology, 2012
Aiheet:
Linkit:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30432
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