Beginning iPhone Games Development

Hey there, curious reader! My name is Peter, and I'd like you to meet my fellow co-authors Ian, PJ, Scott, Ben and Eric. We are here for one simple reason: to help you learn how to make awesome iPhone games. You have probably noticed the word "beginning" in the title of this book....

Mô tả đầy đủ

Đã lưu trong:
Chi tiết về thư mục
Những tác giả chính: Bakhirev, Peter, Cabrera, PJ, Marsh, Ian, Penberthy, Scott, Smith, Ben Britten, Wing, Eric
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30738
Các nhãn: Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
Miêu tả
Tóm tắt:Hey there, curious reader! My name is Peter, and I'd like you to meet my fellow co-authors Ian, PJ, Scott, Ben and Eric. We are here for one simple reason: to help you learn how to make awesome iPhone games. You have probably noticed the word "beginning" in the title of this book. Here is what that means: you can develop games even if you have never thought of yourself as a "game developer" before. Even though it might seem like "rocket science" at first, in reality it is anything but (although one of the games that we will build in this book does have a rocket in it, along with spectacular explosions, out-of-this-world sounds and evil aliens.) We believe that anybody can learn the necessary skills, and we'll walk you through all of the steps and explain everything as we go along. Speaking of ideas and games, we have a whole bunch of those for you to play with. This book includes half a dozen fully playable games that we will help you develop. In the process, you'll learn how to build 2D and 3D games with music, sound effects, support for multiple players and networking. But the question of "what to build" is at least as important as "how to build it", and you will find plenty of discussion about how to design something that's fun, as well.