Beginning iPhone Games Development

Hey there, curious reader! My name is Peter, and I'd like you to meet my fellow co-authors Ian, PJ, Scott, Ben and Eric. We are here for one simple reason: to help you learn how to make awesome iPhone games. You have probably noticed the word "beginning" in the title of this book....

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Những tác giả chính: Bakhirev, Peter, Cabrera, PJ, Marsh, Ian, Penberthy, Scott, Smith, Ben Britten, Wing, Eric
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30738
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
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spelling oai:scholar.dlu.edu.vn:DLU123456789-307382014-01-20T06:44:52Z Beginning iPhone Games Development Bakhirev, Peter Cabrera, PJ Marsh, Ian Penberthy, Scott Smith, Ben Britten Wing, Eric Technologies Hey there, curious reader! My name is Peter, and I'd like you to meet my fellow co-authors Ian, PJ, Scott, Ben and Eric. We are here for one simple reason: to help you learn how to make awesome iPhone games. You have probably noticed the word "beginning" in the title of this book. Here is what that means: you can develop games even if you have never thought of yourself as a "game developer" before. Even though it might seem like "rocket science" at first, in reality it is anything but (although one of the games that we will build in this book does have a rocket in it, along with spectacular explosions, out-of-this-world sounds and evil aliens.) We believe that anybody can learn the necessary skills, and we'll walk you through all of the steps and explain everything as we go along. Speaking of ideas and games, we have a whole bunch of those for you to play with. This book includes half a dozen fully playable games that we will help you develop. In the process, you'll learn how to build 2D and 3D games with music, sound effects, support for multiple players and networking. But the question of "what to build" is at least as important as "how to build it", and you will find plenty of discussion about how to design something that's fun, as well. 2012-05-31T06:51:02Z 2012-05-31T06:51:02Z 2010 Book 978-1-4302-2600-0 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30738 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
spellingShingle Technologies
Bakhirev, Peter
Cabrera, PJ
Marsh, Ian
Penberthy, Scott
Smith, Ben Britten
Wing, Eric
Beginning iPhone Games Development
description Hey there, curious reader! My name is Peter, and I'd like you to meet my fellow co-authors Ian, PJ, Scott, Ben and Eric. We are here for one simple reason: to help you learn how to make awesome iPhone games. You have probably noticed the word "beginning" in the title of this book. Here is what that means: you can develop games even if you have never thought of yourself as a "game developer" before. Even though it might seem like "rocket science" at first, in reality it is anything but (although one of the games that we will build in this book does have a rocket in it, along with spectacular explosions, out-of-this-world sounds and evil aliens.) We believe that anybody can learn the necessary skills, and we'll walk you through all of the steps and explain everything as we go along. Speaking of ideas and games, we have a whole bunch of those for you to play with. This book includes half a dozen fully playable games that we will help you develop. In the process, you'll learn how to build 2D and 3D games with music, sound effects, support for multiple players and networking. But the question of "what to build" is at least as important as "how to build it", and you will find plenty of discussion about how to design something that's fun, as well.
format Book
author Bakhirev, Peter
Cabrera, PJ
Marsh, Ian
Penberthy, Scott
Smith, Ben Britten
Wing, Eric
author_facet Bakhirev, Peter
Cabrera, PJ
Marsh, Ian
Penberthy, Scott
Smith, Ben Britten
Wing, Eric
author_sort Bakhirev, Peter
title Beginning iPhone Games Development
title_short Beginning iPhone Games Development
title_full Beginning iPhone Games Development
title_fullStr Beginning iPhone Games Development
title_full_unstemmed Beginning iPhone Games Development
title_sort beginning iphone games development
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30738
_version_ 1757655838697193472