Beginning XNA 2.0 Game Programming
According to the point-of-sale information compiled by NPD Group (http://www.NPD. com), a leading USmarketing information provider, computer and video game sales totaledmore than seven billion dollars in each of the last three years. The video game software industry is accountable formore than si...
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Những tác giả chính: | , , |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Apress
2012
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Những chủ đề: | |
Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30870 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | According to the point-of-sale information compiled by NPD Group (http://www.NPD.
com), a leading USmarketing information provider, computer and video game sales
totaledmore than seven billion dollars in each of the last three years.
The video game software industry is accountable formore than six billion dollars of
this total. If we include portable and console hardware, software, and accessory sales, in
2006 the video game industry generated revenue of close to twelve and a half billion
dollars, exceeding the previous record of around two billion dollars. By the time we completed
this book—early 2008—no statistics were available yet for 2007, but there’s no
expectation of lower figures.
WithMicrosoft XNA, for the first time ever a nonprofessional game developer can
create single andmultiplayer games that can run on both PCs and the Xbox 360 console.
These figures alonemight be reason enough to interest someone in learning XNA
and becoming a game developer, trying to get a share of amarket that’smore profitable
than the Hollywoodmovie-making one.
Although, let’s be fair and not hide the facts. Unfortunately, there are few openings in
this area: about one game programming job per every thousand “real life” programming
jobs.Worse than that, on average, the game industry pays its programmers less than
other industries do. |
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