Beginning XNA 2.0 Game Programming

According to the point-of-sale information compiled by NPD Group (http://www.NPD. com), a leading USmarketing information provider, computer and video game sales totaledmore than seven billion dollars in each of the last three years. The video game software industry is accountable formore than si...

Mô tả đầy đủ

Đã lưu trong:
Chi tiết về thư mục
Những tác giả chính: Lobão, Alexandre, Evangelista, Bruno, Farias, José Antonio Leal de
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30870
Các nhãn: Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
id oai:scholar.dlu.edu.vn:DLU123456789-30870
record_format dspace
spelling oai:scholar.dlu.edu.vn:DLU123456789-308702014-01-20T06:37:38Z Beginning XNA 2.0 Game Programming Lobão, Alexandre Evangelista, Bruno Farias, José Antonio Leal de Technologies According to the point-of-sale information compiled by NPD Group (http://www.NPD. com), a leading USmarketing information provider, computer and video game sales totaledmore than seven billion dollars in each of the last three years. The video game software industry is accountable formore than six billion dollars of this total. If we include portable and console hardware, software, and accessory sales, in 2006 the video game industry generated revenue of close to twelve and a half billion dollars, exceeding the previous record of around two billion dollars. By the time we completed this book—early 2008—no statistics were available yet for 2007, but there’s no expectation of lower figures. WithMicrosoft XNA, for the first time ever a nonprofessional game developer can create single andmultiplayer games that can run on both PCs and the Xbox 360 console. These figures alonemight be reason enough to interest someone in learning XNA and becoming a game developer, trying to get a share of amarket that’smore profitable than the Hollywoodmovie-making one. Although, let’s be fair and not hide the facts. Unfortunately, there are few openings in this area: about one game programming job per every thousand “real life” programming jobs.Worse than that, on average, the game industry pays its programmers less than other industries do. 2012-06-05T01:06:42Z 2012-06-05T01:06:42Z 2008 Book 1-4302-0512-1 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30870 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
spellingShingle Technologies
Lobão, Alexandre
Evangelista, Bruno
Farias, José Antonio Leal de
Beginning XNA 2.0 Game Programming
description According to the point-of-sale information compiled by NPD Group (http://www.NPD. com), a leading USmarketing information provider, computer and video game sales totaledmore than seven billion dollars in each of the last three years. The video game software industry is accountable formore than six billion dollars of this total. If we include portable and console hardware, software, and accessory sales, in 2006 the video game industry generated revenue of close to twelve and a half billion dollars, exceeding the previous record of around two billion dollars. By the time we completed this book—early 2008—no statistics were available yet for 2007, but there’s no expectation of lower figures. WithMicrosoft XNA, for the first time ever a nonprofessional game developer can create single andmultiplayer games that can run on both PCs and the Xbox 360 console. These figures alonemight be reason enough to interest someone in learning XNA and becoming a game developer, trying to get a share of amarket that’smore profitable than the Hollywoodmovie-making one. Although, let’s be fair and not hide the facts. Unfortunately, there are few openings in this area: about one game programming job per every thousand “real life” programming jobs.Worse than that, on average, the game industry pays its programmers less than other industries do.
format Book
author Lobão, Alexandre
Evangelista, Bruno
Farias, José Antonio Leal de
author_facet Lobão, Alexandre
Evangelista, Bruno
Farias, José Antonio Leal de
author_sort Lobão, Alexandre
title Beginning XNA 2.0 Game Programming
title_short Beginning XNA 2.0 Game Programming
title_full Beginning XNA 2.0 Game Programming
title_fullStr Beginning XNA 2.0 Game Programming
title_full_unstemmed Beginning XNA 2.0 Game Programming
title_sort beginning xna 2.0 game programming
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/30870
_version_ 1757652502532063232