iPhone Games Projects
First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present netwo...
Đã lưu trong:
Những tác giả chính: | , , , , |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Apress
2012
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Những chủ đề: | |
Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472 |
Các nhãn: |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone,
no cellular network (and the associated monthly fee), just a wonderful game-playing,
application-downloading, insanely great Cocoa touch machine. Consumers love them both
for their stability, ever-present network access, ineffable coolness, and (as we developers
know firsthand) all of those great third-party apps.
Apple’s App Store rocks, too, and as the owners of these devices have made it clear, games
rock the most! The Wall Street Journal reported data from Mobclix showing that over a quarter
of the applications in Apple’s App Store are games (see http://blogs.wsj.com/digits/
2009/03/23/no-recession-for-iphone-game-apps/). Venture capitalists are getting in
on the action as well, financing game developer Ngmoco to the tune of $10 million. There has
even been a conference devoted to gaming on the iPhone (see http://www.igsummit.com/).
Think of this book as a guide and companion through your personal journey of game
development for the iPhone and iPod touch. And like any good travel guide, it’s full of tips,
highlights, and invaluable suggestions for avoiding the costly and time-consuming mistakes
of the early explorers who have gone before you. |
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