iPhone Games Projects

First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present netwo...

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Wedi'i Gadw mewn:
Manylion Llyfryddiaeth
Prif Awduron: Cabrera, PJ, Bondo, Joachim, Fothergill, Aaron, Greenstone, Brian, Hennessy, Olivier
Fformat: Llyfr
Iaith:English
Cyhoeddwyd: Apress 2012
Pynciau:
Mynediad Ar-lein:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472
Tagiau: Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
Disgrifiad
Crynodeb:First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present network access, ineffable coolness, and (as we developers know firsthand) all of those great third-party apps. Apple’s App Store rocks, too, and as the owners of these devices have made it clear, games rock the most! The Wall Street Journal reported data from Mobclix showing that over a quarter of the applications in Apple’s App Store are games (see http://blogs.wsj.com/digits/ 2009/03/23/no-recession-for-iphone-game-apps/). Venture capitalists are getting in on the action as well, financing game developer Ngmoco to the tune of $10 million. There has even been a conference devoted to gaming on the iPhone (see http://www.igsummit.com/). Think of this book as a guide and companion through your personal journey of game development for the iPhone and iPod touch. And like any good travel guide, it’s full of tips, highlights, and invaluable suggestions for avoiding the costly and time-consuming mistakes of the early explorers who have gone before you.