iPhone Games Projects
First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present netwo...
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2012
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oai:scholar.dlu.edu.vn:DLU123456789-314722014-01-20T06:10:04Z iPhone Games Projects Cabrera, PJ Bondo, Joachim Fothergill, Aaron Greenstone, Brian Hennessy, Olivier Technologies iPhone First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present network access, ineffable coolness, and (as we developers know firsthand) all of those great third-party apps. Apple’s App Store rocks, too, and as the owners of these devices have made it clear, games rock the most! The Wall Street Journal reported data from Mobclix showing that over a quarter of the applications in Apple’s App Store are games (see http://blogs.wsj.com/digits/ 2009/03/23/no-recession-for-iphone-game-apps/). Venture capitalists are getting in on the action as well, financing game developer Ngmoco to the tune of $10 million. There has even been a conference devoted to gaming on the iPhone (see http://www.igsummit.com/). Think of this book as a guide and companion through your personal journey of game development for the iPhone and iPod touch. And like any good travel guide, it’s full of tips, highlights, and invaluable suggestions for avoiding the costly and time-consuming mistakes of the early explorers who have gone before you. 2012-08-16T01:35:57Z 2012-08-16T01:35:57Z 2009 Book 978-1-4302-1968-2 978-1-4302-1969-9 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472 en application/pdf Apress |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Technologies iPhone |
spellingShingle |
Technologies iPhone Cabrera, PJ Bondo, Joachim Fothergill, Aaron Greenstone, Brian Hennessy, Olivier iPhone Games Projects |
description |
First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone,
no cellular network (and the associated monthly fee), just a wonderful game-playing,
application-downloading, insanely great Cocoa touch machine. Consumers love them both
for their stability, ever-present network access, ineffable coolness, and (as we developers
know firsthand) all of those great third-party apps.
Apple’s App Store rocks, too, and as the owners of these devices have made it clear, games
rock the most! The Wall Street Journal reported data from Mobclix showing that over a quarter
of the applications in Apple’s App Store are games (see http://blogs.wsj.com/digits/
2009/03/23/no-recession-for-iphone-game-apps/). Venture capitalists are getting in
on the action as well, financing game developer Ngmoco to the tune of $10 million. There has
even been a conference devoted to gaming on the iPhone (see http://www.igsummit.com/).
Think of this book as a guide and companion through your personal journey of game
development for the iPhone and iPod touch. And like any good travel guide, it’s full of tips,
highlights, and invaluable suggestions for avoiding the costly and time-consuming mistakes
of the early explorers who have gone before you. |
format |
Book |
author |
Cabrera, PJ Bondo, Joachim Fothergill, Aaron Greenstone, Brian Hennessy, Olivier |
author_facet |
Cabrera, PJ Bondo, Joachim Fothergill, Aaron Greenstone, Brian Hennessy, Olivier |
author_sort |
Cabrera, PJ |
title |
iPhone Games Projects |
title_short |
iPhone Games Projects |
title_full |
iPhone Games Projects |
title_fullStr |
iPhone Games Projects |
title_full_unstemmed |
iPhone Games Projects |
title_sort |
iphone games projects |
publisher |
Apress |
publishDate |
2012 |
url |
http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472 |
_version_ |
1757661263916171264 |