iPhone Games Projects

First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present netwo...

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Những tác giả chính: Cabrera, PJ, Bondo, Joachim, Fothergill, Aaron, Greenstone, Brian, Hennessy, Olivier
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Apress 2012
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472
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spelling oai:scholar.dlu.edu.vn:DLU123456789-314722014-01-20T06:10:04Z iPhone Games Projects Cabrera, PJ Bondo, Joachim Fothergill, Aaron Greenstone, Brian Hennessy, Olivier Technologies iPhone First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present network access, ineffable coolness, and (as we developers know firsthand) all of those great third-party apps. Apple’s App Store rocks, too, and as the owners of these devices have made it clear, games rock the most! The Wall Street Journal reported data from Mobclix showing that over a quarter of the applications in Apple’s App Store are games (see http://blogs.wsj.com/digits/ 2009/03/23/no-recession-for-iphone-game-apps/). Venture capitalists are getting in on the action as well, financing game developer Ngmoco to the tune of $10 million. There has even been a conference devoted to gaming on the iPhone (see http://www.igsummit.com/). Think of this book as a guide and companion through your personal journey of game development for the iPhone and iPod touch. And like any good travel guide, it’s full of tips, highlights, and invaluable suggestions for avoiding the costly and time-consuming mistakes of the early explorers who have gone before you. 2012-08-16T01:35:57Z 2012-08-16T01:35:57Z 2009 Book 978-1-4302-1968-2 978-1-4302-1969-9 http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472 en application/pdf Apress
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Technologies
iPhone
spellingShingle Technologies
iPhone
Cabrera, PJ
Bondo, Joachim
Fothergill, Aaron
Greenstone, Brian
Hennessy, Olivier
iPhone Games Projects
description First, the obvious: the iPhone rocks. Less obviously, so does the iPod touch—no phone, no cellular network (and the associated monthly fee), just a wonderful game-playing, application-downloading, insanely great Cocoa touch machine. Consumers love them both for their stability, ever-present network access, ineffable coolness, and (as we developers know firsthand) all of those great third-party apps. Apple’s App Store rocks, too, and as the owners of these devices have made it clear, games rock the most! The Wall Street Journal reported data from Mobclix showing that over a quarter of the applications in Apple’s App Store are games (see http://blogs.wsj.com/digits/ 2009/03/23/no-recession-for-iphone-game-apps/). Venture capitalists are getting in on the action as well, financing game developer Ngmoco to the tune of $10 million. There has even been a conference devoted to gaming on the iPhone (see http://www.igsummit.com/). Think of this book as a guide and companion through your personal journey of game development for the iPhone and iPod touch. And like any good travel guide, it’s full of tips, highlights, and invaluable suggestions for avoiding the costly and time-consuming mistakes of the early explorers who have gone before you.
format Book
author Cabrera, PJ
Bondo, Joachim
Fothergill, Aaron
Greenstone, Brian
Hennessy, Olivier
author_facet Cabrera, PJ
Bondo, Joachim
Fothergill, Aaron
Greenstone, Brian
Hennessy, Olivier
author_sort Cabrera, PJ
title iPhone Games Projects
title_short iPhone Games Projects
title_full iPhone Games Projects
title_fullStr iPhone Games Projects
title_full_unstemmed iPhone Games Projects
title_sort iphone games projects
publisher Apress
publishDate 2012
url http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31472
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