Learn VB .NET Through Game Programming
Would the development community take to the new VB? The answer to that, of course, depended on what the new language had to offer. Community revolt would be the result if it were perceived that VB was changing simply for the sake of change. No, Microsoft had to make sure that the new VB was bringing...
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oai:scholar.dlu.edu.vn:DLU123456789-315022012-08-20T01:02:41Z Learn VB .NET Through Game Programming Tagliaferri, Matthew Technologies Would the development community take to the new VB? The answer to that, of course, depended on what the new language had to offer. Community revolt would be the result if it were perceived that VB was changing simply for the sake of change. No, Microsoft had to make sure that the new VB was bringing enough to the table to get developers to want to make the change and make a concerted effort to plan upgrade paths for their production VB code. Fortunately (for Microsoft and its stockholders), the new VB delivered against these goals. The new VB, called Visual Basic .NET, supported a full object-oriented paradigm—much better than the object-oriented features “bolted on” to VB along its prior development cycle. Furthermore, VB was only one of many possible languages that built upon the .NET Framework—an enormous library of classes from which your new programs would be based. Browser-based development took a major leap forward in the new release, as well—allowing the developer to do much of the development outside of the Web page in “standard” classes that could be accessed from the browser. These classes could be accessed through standard means or referenced remotely using Web Services, which allow full .NET Framework objects to be passed via Extensible Markup Language (XML) across the Internet. So much to learn! Where to start? 2012-08-20T01:02:41Z 2012-08-20T01:02:41Z 2003 Book 1590591143 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31502 en application/chm Apress |
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Technologies |
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Technologies Tagliaferri, Matthew Learn VB .NET Through Game Programming |
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Would the development community take to the new VB? The answer to that, of course, depended on what the new language had to offer. Community revolt would be the result if it were perceived that VB was changing simply for the sake of change. No, Microsoft had to make sure that the new VB was bringing enough to the table to get developers to want to make the change and make a concerted effort to plan upgrade paths for their production VB code.
Fortunately (for Microsoft and its stockholders), the new VB delivered against these goals. The new VB, called Visual Basic .NET, supported a full object-oriented paradigm—much better than the object-oriented features “bolted on” to VB along its prior development cycle. Furthermore, VB was only one of many possible languages that built upon the .NET Framework—an enormous library of classes from which your new programs would be based. Browser-based development took a major leap forward in the new release, as well—allowing the developer to do much of the development outside of the Web page in “standard” classes that could be accessed from the browser. These classes could be accessed through standard means or referenced remotely using Web Services, which allow full .NET Framework objects to be passed via Extensible Markup Language (XML) across the Internet. So much to learn! Where to start? |
format |
Book |
author |
Tagliaferri, Matthew |
author_facet |
Tagliaferri, Matthew |
author_sort |
Tagliaferri, Matthew |
title |
Learn VB .NET Through Game Programming |
title_short |
Learn VB .NET Through Game Programming |
title_full |
Learn VB .NET Through Game Programming |
title_fullStr |
Learn VB .NET Through Game Programming |
title_full_unstemmed |
Learn VB .NET Through Game Programming |
title_sort |
learn vb .net through game programming |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31502 |
_version_ |
1819779598463795200 |