Pro Android Games
Welcome to the world of Android Games! The goal of this book is to help you build the best games for the platform. As you work your way through the chapters, you will learn how to create two kinds of games: pure Java, and perhaps most interestingly, hybrid games that combine the elegant design of...
Đã lưu trong:
Tác giả chính: | |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Apress
2012
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Những chủ đề: | |
Truy cập trực tuyến: | http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31674 |
Các nhãn: |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | Welcome to the world of Android Games! The goal of this book is to help you build the best games for the
platform. As you work your way through the chapters, you will learn how to create two kinds of games:
pure Java, and perhaps most interestingly, hybrid games that combine the elegant design of Java with
the raw power of C for maximum performance. The ability to combine both Java and C in this way is
what makes the games in this book unique, as Google does not support this kind of development. But
you may ask, “Why even bother with hybrid games?” After all, Java provides all the APIs you need to
build any kind of game. This is certainly true. However, there are thousands of games out there written
in C that can be brought to Android by compiling the C core and wrapping a Java graphical user
interface (GUI) using the Java Native Interface (JNI). In this book, you’ll learn how to bring to the
platform two of the great 3D shooter games for the PC: Wolfenstein 3D and Doom.
The bottom line? My goal is to bring to you the latest documented and undocumented secrets to
building games for Android. Furthermore, if your plan is to port a PC game, this book will provide you
with invaluable expertise to do so. But before we get started, there are some things you need to know to
get the most from this book. |
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