Pro Android Games
Welcome to the world of Android Games! The goal of this book is to help you build the best games for the platform. As you work your way through the chapters, you will learn how to create two kinds of games: pure Java, and perhaps most interestingly, hybrid games that combine the elegant design of...
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2012
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oai:scholar.dlu.edu.vn:DLU123456789-316742014-01-20T05:57:16Z Pro Android Games Silva, Vladimir Technologies Welcome to the world of Android Games! The goal of this book is to help you build the best games for the platform. As you work your way through the chapters, you will learn how to create two kinds of games: pure Java, and perhaps most interestingly, hybrid games that combine the elegant design of Java with the raw power of C for maximum performance. The ability to combine both Java and C in this way is what makes the games in this book unique, as Google does not support this kind of development. But you may ask, “Why even bother with hybrid games?” After all, Java provides all the APIs you need to build any kind of game. This is certainly true. However, there are thousands of games out there written in C that can be brought to Android by compiling the C core and wrapping a Java graphical user interface (GUI) using the Java Native Interface (JNI). In this book, you’ll learn how to bring to the platform two of the great 3D shooter games for the PC: Wolfenstein 3D and Doom. The bottom line? My goal is to bring to you the latest documented and undocumented secrets to building games for Android. Furthermore, if your plan is to port a PC game, this book will provide you with invaluable expertise to do so. But before we get started, there are some things you need to know to get the most from this book. 2012-09-04T07:13:20Z 2012-09-04T07:13:20Z 2009 Book 978-1-4302-2648-2 978-1-4302-2647-5 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31674 en application/pdf Apress |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Technologies |
spellingShingle |
Technologies Silva, Vladimir Pro Android Games |
description |
Welcome to the world of Android Games! The goal of this book is to help you build the best games for the
platform. As you work your way through the chapters, you will learn how to create two kinds of games:
pure Java, and perhaps most interestingly, hybrid games that combine the elegant design of Java with
the raw power of C for maximum performance. The ability to combine both Java and C in this way is
what makes the games in this book unique, as Google does not support this kind of development. But
you may ask, “Why even bother with hybrid games?” After all, Java provides all the APIs you need to
build any kind of game. This is certainly true. However, there are thousands of games out there written
in C that can be brought to Android by compiling the C core and wrapping a Java graphical user
interface (GUI) using the Java Native Interface (JNI). In this book, you’ll learn how to bring to the
platform two of the great 3D shooter games for the PC: Wolfenstein 3D and Doom.
The bottom line? My goal is to bring to you the latest documented and undocumented secrets to
building games for Android. Furthermore, if your plan is to port a PC game, this book will provide you
with invaluable expertise to do so. But before we get started, there are some things you need to know to
get the most from this book. |
format |
Book |
author |
Silva, Vladimir |
author_facet |
Silva, Vladimir |
author_sort |
Silva, Vladimir |
title |
Pro Android Games |
title_short |
Pro Android Games |
title_full |
Pro Android Games |
title_fullStr |
Pro Android Games |
title_full_unstemmed |
Pro Android Games |
title_sort |
pro android games |
publisher |
Apress |
publishDate |
2012 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/31674 |
_version_ |
1819777890564177920 |