Design for Emergence Collaborative Social Play with Online and Location-Based Media

This thesis is an attempt to address the spontaneous, often unpredictable uses of technology that can foster feelings of social participation. A key idea is that social processes and dynamics advance technological design. Consider the most recent applications that are primarily focused on social...

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Đã lưu trong:
Chi tiết về thư mục
Tác giả chính: Vogiazou, Yanna
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: IOS Press 2013
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35106
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
Miêu tả
Tóm tắt:This thesis is an attempt to address the spontaneous, often unpredictable uses of technology that can foster feelings of social participation. A key idea is that social processes and dynamics advance technological design. Consider the most recent applications that are primarily focused on social interaction: social software (Allen, 2004), match-making and friend-finder websites (e.g. Orkut, Friendster), blogs and messaging systems (e.g. Instant Messaging, SMS, MMS etc). At the same time ubiquitous computing (Weiser, 1991) and mobile technologies have created new opportunities for ‘mixed reality’ social experiences, where information and virtual narratives can be superimposed on the real world and real people, blurring the boundaries between the physical and virtual world as never before possible. Being in a public space and communicating with a stranger nearby via one’s mobile phone is a new concept, associated with a lot of excitement but also with attendant fears.