Design for Emergence Collaborative Social Play with Online and Location-Based Media
This thesis is an attempt to address the spontaneous, often unpredictable uses of technology that can foster feelings of social participation. A key idea is that social processes and dynamics advance technological design. Consider the most recent applications that are primarily focused on social...
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Tác giả chính: | |
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Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
IOS Press
2013
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Những chủ đề: | |
Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35106 |
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Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
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Tóm tắt: | This thesis is an attempt to address the spontaneous, often unpredictable uses of
technology that can foster feelings of social participation. A key idea is that social
processes and dynamics advance technological design. Consider the most recent
applications that are primarily focused on social interaction: social software (Allen,
2004), match-making and friend-finder websites (e.g. Orkut, Friendster), blogs and
messaging systems (e.g. Instant Messaging, SMS, MMS etc). At the same time
ubiquitous computing (Weiser, 1991) and mobile technologies have created new
opportunities for ‘mixed reality’ social experiences, where information and virtual
narratives can be superimposed on the real world and real people, blurring the
boundaries between the physical and virtual world as never before possible. Being in a
public space and communicating with a stranger nearby via one’s mobile phone is a
new concept, associated with a lot of excitement but also with attendant fears. |
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