Design for Emergence Collaborative Social Play with Online and Location-Based Media
This thesis is an attempt to address the spontaneous, often unpredictable uses of technology that can foster feelings of social participation. A key idea is that social processes and dynamics advance technological design. Consider the most recent applications that are primarily focused on social...
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IOS Press
2013
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oai:scholar.dlu.edu.vn:DLU123456789-351062014-01-20T00:12:51Z Design for Emergence Collaborative Social Play with Online and Location-Based Media Vogiazou, Yanna Media Computer This thesis is an attempt to address the spontaneous, often unpredictable uses of technology that can foster feelings of social participation. A key idea is that social processes and dynamics advance technological design. Consider the most recent applications that are primarily focused on social interaction: social software (Allen, 2004), match-making and friend-finder websites (e.g. Orkut, Friendster), blogs and messaging systems (e.g. Instant Messaging, SMS, MMS etc). At the same time ubiquitous computing (Weiser, 1991) and mobile technologies have created new opportunities for ‘mixed reality’ social experiences, where information and virtual narratives can be superimposed on the real world and real people, blurring the boundaries between the physical and virtual world as never before possible. Being in a public space and communicating with a stranger nearby via one’s mobile phone is a new concept, associated with a lot of excitement but also with attendant fears. 2013-08-19T07:05:40Z 2013-08-19T07:05:40Z 2007 Book 978-1-58603-701-7 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35106 en application/pdf IOS Press |
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Thư viện Trường Đại học Đà Lạt |
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English |
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Media Computer |
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Media Computer Vogiazou, Yanna Design for Emergence Collaborative Social Play with Online and Location-Based Media |
description |
This thesis is an attempt to address the spontaneous, often unpredictable uses of
technology that can foster feelings of social participation. A key idea is that social
processes and dynamics advance technological design. Consider the most recent
applications that are primarily focused on social interaction: social software (Allen,
2004), match-making and friend-finder websites (e.g. Orkut, Friendster), blogs and
messaging systems (e.g. Instant Messaging, SMS, MMS etc). At the same time
ubiquitous computing (Weiser, 1991) and mobile technologies have created new
opportunities for ‘mixed reality’ social experiences, where information and virtual
narratives can be superimposed on the real world and real people, blurring the
boundaries between the physical and virtual world as never before possible. Being in a
public space and communicating with a stranger nearby via one’s mobile phone is a
new concept, associated with a lot of excitement but also with attendant fears. |
format |
Book |
author |
Vogiazou, Yanna |
author_facet |
Vogiazou, Yanna |
author_sort |
Vogiazou, Yanna |
title |
Design for Emergence Collaborative Social Play with Online and Location-Based Media |
title_short |
Design for Emergence Collaborative Social Play with Online and Location-Based Media |
title_full |
Design for Emergence Collaborative Social Play with Online and Location-Based Media |
title_fullStr |
Design for Emergence Collaborative Social Play with Online and Location-Based Media |
title_full_unstemmed |
Design for Emergence Collaborative Social Play with Online and Location-Based Media |
title_sort |
design for emergence collaborative social play with online and location-based media |
publisher |
IOS Press |
publishDate |
2013 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35106 |
_version_ |
1819777892832247808 |