Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design

Virtual Reality-based surgical simulators can utilize Collaborative Virtual Environments (C-VEs) to provide team-based training. To support real-time interactions, C-VEs are typically replicated on each user’s local computer and a synchronization method helps keep all local copies consistent. Thi...

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Đã lưu trong:
Chi tiết về thư mục
Những tác giả chính: Westwood, James D, Haluck, Randy S, Hoffman, Helene M, Mogel, Greg T, Phillips, Roger, Robb, Richard A, Vosburgh, Kirby G
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: IOS Press 2013
Những chủ đề:
Truy cập trực tuyến:http://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35198
Các nhãn: Thêm thẻ
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
Miêu tả
Tóm tắt:Virtual Reality-based surgical simulators can utilize Collaborative Virtual Environments (C-VEs) to provide team-based training. To support real-time interactions, C-VEs are typically replicated on each user’s local computer and a synchronization method helps keep all local copies consistent. This approach does not work well for voxel-based C-VEs since large and frequent volumetric updates make synchronization difficult. This paper describes a method that allows multiple users to interact within a voxel-based C-VE for a craniotomy simulator being developed. Our C-VE method requires smaller update sizes and provides faster synchronization update rates than volumetric-based methods [1,2]. Additionally, we address network bandwidth/latency issues to simulate networked haptic and bone drilling tool interactions with a voxel-based skull C-VE