Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design
Virtual Reality-based surgical simulators can utilize Collaborative Virtual Environments (C-VEs) to provide team-based training. To support real-time interactions, C-VEs are typically replicated on each user’s local computer and a synchronization method helps keep all local copies consistent. Thi...
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IOS Press
2013
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oai:scholar.dlu.edu.vn:DLU123456789-351982014-01-20T00:07:24Z Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design Westwood, James D Haluck, Randy S Hoffman, Helene M Mogel, Greg T Phillips, Roger Robb, Richard A Vosburgh, Kirby G Virtual Medicine Virtual Reality-based surgical simulators can utilize Collaborative Virtual Environments (C-VEs) to provide team-based training. To support real-time interactions, C-VEs are typically replicated on each user’s local computer and a synchronization method helps keep all local copies consistent. This approach does not work well for voxel-based C-VEs since large and frequent volumetric updates make synchronization difficult. This paper describes a method that allows multiple users to interact within a voxel-based C-VE for a craniotomy simulator being developed. Our C-VE method requires smaller update sizes and provides faster synchronization update rates than volumetric-based methods [1,2]. Additionally, we address network bandwidth/latency issues to simulate networked haptic and bone drilling tool interactions with a voxel-based skull C-VE 2013-08-27T06:48:47Z 2013-08-27T06:48:47Z 2008 Book 978-1-58603-822-9 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35198 en application/pdf IOS Press |
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Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
language |
English |
topic |
Virtual Medicine |
spellingShingle |
Virtual Medicine Westwood, James D Haluck, Randy S Hoffman, Helene M Mogel, Greg T Phillips, Roger Robb, Richard A Vosburgh, Kirby G Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design |
description |
Virtual Reality-based surgical simulators can utilize Collaborative Virtual
Environments (C-VEs) to provide team-based training. To support real-time
interactions, C-VEs are typically replicated on each user’s local computer and a
synchronization method helps keep all local copies consistent. This approach does
not work well for voxel-based C-VEs since large and frequent volumetric updates
make synchronization difficult. This paper describes a method that allows multiple
users to interact within a voxel-based C-VE for a craniotomy simulator being developed.
Our C-VE method requires smaller update sizes and provides faster synchronization
update rates than volumetric-based methods [1,2]. Additionally, we
address network bandwidth/latency issues to simulate networked haptic and bone
drilling tool interactions with a voxel-based skull C-VE |
format |
Book |
author |
Westwood, James D Haluck, Randy S Hoffman, Helene M Mogel, Greg T Phillips, Roger Robb, Richard A Vosburgh, Kirby G |
author_facet |
Westwood, James D Haluck, Randy S Hoffman, Helene M Mogel, Greg T Phillips, Roger Robb, Richard A Vosburgh, Kirby G |
author_sort |
Westwood, James D |
title |
Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design |
title_short |
Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design |
title_full |
Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design |
title_fullStr |
Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design |
title_full_unstemmed |
Medicine Meets Virtual Reality 16 parallel, combinatorial, convergent: NextMed by Design |
title_sort |
medicine meets virtual reality 16 parallel, combinatorial, convergent: nextmed by design |
publisher |
IOS Press |
publishDate |
2013 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/35198 |
_version_ |
1819783407705522176 |