Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Những tác giả chính: Kim, C.-H, Kim, S.-J, Kim, S.-K, Kang, S.-J
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Springer 2015
Những chủ đề:
Truy cập trực tuyến:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913
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spelling oai:scholar.dlu.edu.vn:DLU123456789-579132023-11-11T05:56:23Z Real-Time Visual Effects for Game Programming Kim, C.-H Kim, S.-J Kim, S.-K Kang, S.-J Board Games Computer graphics Programming Computer games This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. 2015-09-01T07:28:39Z 2015-09-01T07:28:39Z 2015 Book 978-981-287-487-0 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913 en application/pdf Springer
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Board
Games
Computer graphics
Programming
Computer games
spellingShingle Board
Games
Computer graphics
Programming
Computer games
Kim, C.-H
Kim, S.-J
Kim, S.-K
Kang, S.-J
Real-Time Visual Effects for Game Programming
description This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
format Book
author Kim, C.-H
Kim, S.-J
Kim, S.-K
Kang, S.-J
author_facet Kim, C.-H
Kim, S.-J
Kim, S.-K
Kang, S.-J
author_sort Kim, C.-H
title Real-Time Visual Effects for Game Programming
title_short Real-Time Visual Effects for Game Programming
title_full Real-Time Visual Effects for Game Programming
title_fullStr Real-Time Visual Effects for Game Programming
title_full_unstemmed Real-Time Visual Effects for Game Programming
title_sort real-time visual effects for game programming
publisher Springer
publishDate 2015
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913
_version_ 1819803008715718656