Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
Đã lưu trong:
Những tác giả chính: | , , , |
---|---|
Định dạng: | Sách |
Ngôn ngữ: | English |
Được phát hành: |
Springer
2015
|
Những chủ đề: | |
Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913 |
Các nhãn: |
Thêm thẻ
Không có thẻ, Là người đầu tiên thẻ bản ghi này!
|
Thư viện lưu trữ: | Thư viện Trường Đại học Đà Lạt |
---|
id |
oai:scholar.dlu.edu.vn:DLU123456789-57913 |
---|---|
record_format |
dspace |
spelling |
oai:scholar.dlu.edu.vn:DLU123456789-579132023-11-11T05:56:23Z Real-Time Visual Effects for Game Programming Kim, C.-H Kim, S.-J Kim, S.-K Kang, S.-J Board Games Computer graphics Programming Computer games This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. 2015-09-01T07:28:39Z 2015-09-01T07:28:39Z 2015 Book 978-981-287-487-0 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913 en application/pdf Springer |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Board Games Computer graphics Programming Computer games |
spellingShingle |
Board Games Computer graphics Programming Computer games Kim, C.-H Kim, S.-J Kim, S.-K Kang, S.-J Real-Time Visual Effects for Game Programming |
description |
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. |
format |
Book |
author |
Kim, C.-H Kim, S.-J Kim, S.-K Kang, S.-J |
author_facet |
Kim, C.-H Kim, S.-J Kim, S.-K Kang, S.-J |
author_sort |
Kim, C.-H |
title |
Real-Time Visual Effects for Game Programming |
title_short |
Real-Time Visual Effects for Game Programming |
title_full |
Real-Time Visual Effects for Game Programming |
title_fullStr |
Real-Time Visual Effects for Game Programming |
title_full_unstemmed |
Real-Time Visual Effects for Game Programming |
title_sort |
real-time visual effects for game programming |
publisher |
Springer |
publishDate |
2015 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/57913 |
_version_ |
1819803008715718656 |