Gamification in Education and Business
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and comp...
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Springer
2015
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Truy cập trực tuyến: | https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/58071 |
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oai:scholar.dlu.edu.vn:DLU123456789-580712023-11-11T05:57:58Z Gamification in Education and Business Reiners, Torsten Wood, Lincoln Computer-assisted instruction Simulation games in education Educational games This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. 2015-09-08T03:57:50Z 2015-09-08T03:57:50Z 2015 Book 978-3-319-10208-5 978-3-319-10207-8 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/58071 en application/pdf Springer |
institution |
Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
language |
English |
topic |
Computer-assisted instruction Simulation games in education Educational games |
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Computer-assisted instruction Simulation games in education Educational games Reiners, Torsten Wood, Lincoln Gamification in Education and Business |
description |
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. |
format |
Book |
author |
Reiners, Torsten Wood, Lincoln |
author_facet |
Reiners, Torsten Wood, Lincoln |
author_sort |
Reiners, Torsten |
title |
Gamification in Education and Business |
title_short |
Gamification in Education and Business |
title_full |
Gamification in Education and Business |
title_fullStr |
Gamification in Education and Business |
title_full_unstemmed |
Gamification in Education and Business |
title_sort |
gamification in education and business |
publisher |
Springer |
publishDate |
2015 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/58071 |
_version_ |
1819794081880997888 |