Gamification in Education and Business

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and comp...

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Những tác giả chính: Reiners, Torsten, Wood, Lincoln
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Springer 2015
Những chủ đề:
Truy cập trực tuyến:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/58071
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spelling oai:scholar.dlu.edu.vn:DLU123456789-580712023-11-11T05:57:58Z Gamification in Education and Business Reiners, Torsten Wood, Lincoln Computer-assisted instruction Simulation games in education Educational games This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. 2015-09-08T03:57:50Z 2015-09-08T03:57:50Z 2015 Book 978-3-319-10208-5 978-3-319-10207-8 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/58071 en application/pdf Springer
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Computer-assisted instruction
Simulation games in education
Educational games
spellingShingle Computer-assisted instruction
Simulation games in education
Educational games
Reiners, Torsten
Wood, Lincoln
Gamification in Education and Business
description This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business.
format Book
author Reiners, Torsten
Wood, Lincoln
author_facet Reiners, Torsten
Wood, Lincoln
author_sort Reiners, Torsten
title Gamification in Education and Business
title_short Gamification in Education and Business
title_full Gamification in Education and Business
title_fullStr Gamification in Education and Business
title_full_unstemmed Gamification in Education and Business
title_sort gamification in education and business
publisher Springer
publishDate 2015
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/58071
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