Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005
Volume 10, Number 1, 2005 * Inflatable Icons: Diffusion-based Interactive Extrusion of 2D Images into 3D Models by Alexander Repenning * Prefiltering Two-Dimensional Polygons without Clipping by Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, and Jian Wang...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8352009-10-05T01:48:33Z Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 10, Number 1, 2005 * Inflatable Icons: Diffusion-based Interactive Extrusion of 2D Images into 3D Models by Alexander Repenning * Prefiltering Two-Dimensional Polygons without Clipping by Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, and Jian Wang * Optimal Polynomial Filters by Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, and Jian Wang * Generation of Stratified Samples for B-Spline Pixel Filtering by Michael Stark, Peter Shirley, and Michael Ashikhmin * An Efficient and Robust Ray-Box Intersection Algorithm by Amy Williams, Steve Barrus, R. Keith Morley, and Peter Shirley * Adaptive Slice Geometry for Hardware-Assisted Volume Rendering by Christopher Bethune and A. James Stewart 2009-10-05T01:48:33Z 2009-10-05T01:48:33Z 2005 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/835 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
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English |
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Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
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Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 |
description |
Volume 10, Number 1, 2005
*
Inflatable Icons: Diffusion-based Interactive Extrusion of 2D Images into 3D Models
by Alexander Repenning
*
Prefiltering Two-Dimensional Polygons without Clipping
by Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, and Jian Wang
*
Optimal Polynomial Filters
by Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, and Jian Wang
*
Generation of Stratified Samples for B-Spline Pixel Filtering
by Michael Stark, Peter Shirley, and Michael Ashikhmin
*
An Efficient and Robust Ray-Box Intersection Algorithm
by Amy Williams, Steve Barrus, R. Keith Morley, and Peter Shirley
*
Adaptive Slice Geometry for Hardware-Assisted Volume Rendering
by Christopher Bethune and A. James Stewart |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 10, Number 1, 2005 |
title_sort |
journal of graphics, gpu, & game tools. volume 10, number 1, 2005 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/835 |
_version_ |
1819770255453454336 |