Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
Volume 12, Number 1, 2007 * On Faster Sphere-Box Overlap Testing by Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel * Improving Motion Blur: Shutter Efficiency and Temporal Sampling by Ian Stephenson * Unconstrained Spherical Parameter...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8602009-10-05T02:30:36Z Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 12, Number 1, 2007 * On Faster Sphere-Box Overlap Testing by Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel * Improving Motion Blur: Shutter Efficiency and Temporal Sampling by Ian Stephenson * Unconstrained Spherical Parameterization by Ilja Friedel, Peter Schröder, and Mathieu Desbrun * GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction by Martin Marinov, Mario Botsch, and Leif Kobbelt * Alias-Free Shadow Maps using Graphics Hardware by Jukka Arvo * General Voxelization Algorithm with Scalable GPU Implementation by Georgios Passalis, Theoharis Theoharis, George Toderici, and Ioannis A. Kakadiaris 2009-10-05T02:30:36Z 2009-10-05T02:30:36Z 2007 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/860 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
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English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
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Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 |
description |
Volume 12, Number 1, 2007
*
On Faster Sphere-Box Overlap Testing
by Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel
*
Improving Motion Blur: Shutter Efficiency and Temporal Sampling
by Ian Stephenson
*
Unconstrained Spherical Parameterization
by Ilja Friedel, Peter Schröder, and Mathieu Desbrun
*
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction
by Martin Marinov, Mario Botsch, and Leif Kobbelt
*
Alias-Free Shadow Maps using Graphics Hardware
by Jukka Arvo
*
General Voxelization Algorithm with Scalable GPU Implementation
by Georgios Passalis, Theoharis Theoharis, George Toderici, and Ioannis A. Kakadiaris |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 |
title_sort |
journal of graphics, gpu, & game tools. volume 12, number 1, 2007 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/860 |
_version_ |
1819796180362592256 |