Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007

Volume 12, Number 1, 2007 * On Faster Sphere-Box Overlap Testing by Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel * Improving Motion Blur: Shutter Efficiency and Temporal Sampling by Ian Stephenson * Unconstrained Spherical Parameter...

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spelling oai:scholar.dlu.edu.vn:DLU123456789-8602009-10-05T02:30:36Z Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 12, Number 1, 2007 * On Faster Sphere-Box Overlap Testing by Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel * Improving Motion Blur: Shutter Efficiency and Temporal Sampling by Ian Stephenson * Unconstrained Spherical Parameterization by Ilja Friedel, Peter Schröder, and Mathieu Desbrun * GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction by Martin Marinov, Mario Botsch, and Leif Kobbelt * Alias-Free Shadow Maps using Graphics Hardware by Jukka Arvo * General Voxelization Algorithm with Scalable GPU Implementation by Georgios Passalis, Theoharis Theoharis, George Toderici, and Ioannis A. Kakadiaris 2009-10-05T02:30:36Z 2009-10-05T02:30:36Z 2007 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/860 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
description Volume 12, Number 1, 2007 * On Faster Sphere-Box Overlap Testing by Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel * Improving Motion Blur: Shutter Efficiency and Temporal Sampling by Ian Stephenson * Unconstrained Spherical Parameterization by Ilja Friedel, Peter Schröder, and Mathieu Desbrun * GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction by Martin Marinov, Mario Botsch, and Leif Kobbelt * Alias-Free Shadow Maps using Graphics Hardware by Jukka Arvo * General Voxelization Algorithm with Scalable GPU Implementation by Georgios Passalis, Theoharis Theoharis, George Toderici, and Ioannis A. Kakadiaris
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
title_short Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
title_full Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 12, Number 1, 2007
title_sort journal of graphics, gpu, & game tools. volume 12, number 1, 2007
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/860
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