Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007
Volume 12, Number 2, 2007 * Stratified Samlping of Convex Quadrilaterals by James Arvo and Kevin Novins * Adaptive Thresholding using the Integral Image by Derek Bradley and Gerhard Roth * Unified Distance Formulas for Halfspace Fog by...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8622009-10-05T02:33:02Z Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 12, Number 2, 2007 * Stratified Samlping of Convex Quadrilaterals by James Arvo and Kevin Novins * Adaptive Thresholding using the Integral Image by Derek Bradley and Gerhard Roth * Unified Distance Formulas for Halfspace Fog by Eric Lengyel * Hexahedron Projection for Curvilinear Grids by Nelson Max * Displaying Readable Text in a Head-Tracked, Stereoscopic Virtual Environment by Eric Karasuda and Sara McMains * Fast Precomputed Ambient Occlusion for Proximity Shadows by Mattias Malmer, Fredrik Malmer, Ulf Assarsson, and Nicolas Holzschuch 2009-10-05T02:33:02Z 2009-10-05T02:33:02Z 2007 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/862 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
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Thư viện số |
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English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
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Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 |
description |
Volume 12, Number 2, 2007
*
Stratified Samlping of Convex Quadrilaterals
by James Arvo and Kevin Novins
*
Adaptive Thresholding using the Integral Image
by Derek Bradley and Gerhard Roth
*
Unified Distance Formulas for Halfspace Fog
by Eric Lengyel
*
Hexahedron Projection for Curvilinear Grids
by Nelson Max
*
Displaying Readable Text in a Head-Tracked, Stereoscopic Virtual Environment
by Eric Karasuda and Sara McMains
*
Fast Precomputed Ambient Occlusion for Proximity Shadows
by Mattias Malmer, Fredrik Malmer, Ulf Assarsson, and Nicolas Holzschuch |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 2, 2007 |
title_sort |
journal of graphics, gpu, & game tools. volume 12, number 2, 2007 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/862 |
_version_ |
1819847513130139648 |