Journal of Graphics, GPU, & Game Tools. Volume 12, Number 3, 2007

Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Metho...

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Xehetasun bibliografikoak
Egile nagusia: A K Peters
Formatua: Artikulua
Hizkuntza:English
Argitaratua: A K Peters 2009
Gaiak:
Sarrera elektronikoa:https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/863
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
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Gaia:Volume 12, Number 3, 2007 * iSlerp: An Incremental Approach to Slerp by Xin Li * Exact Evaluation of Catmull-Clark Subdivision Surfaces near B-Spline Boundaries by Dylan Lacewell and Brent Burley * Faster Relief Mapping using the Secant Method by Eric Risser, Musawir Shah, and Sumanta Pattanaik * PB-FFD: A Point-Based Technique for Free-Form Deformation by Kevin T. McDonnell and Hong Qin * Separating-Plane Perspective Shadow Mapping by Morten S. Mikkelsen * Camera Keyframing using Linear Interpolation of Matrices by Amy Hawkins and Cindy M. Grimm