Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
Volume 12, Number 4, 2007 * Bidirectional Adaptive Sqrt(3)-Subdivision by Gerd Sußner, Marc Stamminger, and Günther Greiner * Continuous Cube Mapping by Bill Niebruegge and Cindy M. Grimm * Fast Ray/Axis-Aligned Bounding Box Overlap Tests usi...
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A K Peters
2009
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oai:scholar.dlu.edu.vn:DLU123456789-8642009-10-05T02:34:50Z Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 12, Number 4, 2007 * Bidirectional Adaptive Sqrt(3)-Subdivision by Gerd Sußner, Marc Stamminger, and Günther Greiner * Continuous Cube Mapping by Bill Niebruegge and Cindy M. Grimm * Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes by Martin Eisemann, Thorsten Grosch, Stefan Müller, and Marcus Magnor * Fast Computation of Vertex Normals for Lineraly Deforming Meshes by Jindrich Parus, Anders Hast, and Ivana Kolingerová * Textured Shadow Volumes by Jon Hasselgren and Tomas Akenine-Möller 2009-10-05T02:34:50Z 2009-10-05T02:34:50Z 2007 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/864 en application/octet-stream A K Peters |
institution |
Thư viện Trường Đại học Đà Lạt |
collection |
Thư viện số |
language |
English |
topic |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision |
spellingShingle |
Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision A K Peters Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 |
description |
Volume 12, Number 4, 2007
*
Bidirectional Adaptive Sqrt(3)-Subdivision
by Gerd Sußner, Marc Stamminger, and Günther Greiner
*
Continuous Cube Mapping
by Bill Niebruegge and Cindy M. Grimm
*
Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes
by Martin Eisemann, Thorsten Grosch, Stefan Müller, and Marcus Magnor
*
Fast Computation of Vertex Normals for Lineraly Deforming Meshes
by Jindrich Parus, Anders Hast, and Ivana Kolingerová
*
Textured Shadow Volumes
by Jon Hasselgren and Tomas Akenine-Möller |
format |
Article |
author |
A K Peters |
author_facet |
A K Peters |
author_sort |
A K Peters |
title |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 |
title_short |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 |
title_full |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 |
title_fullStr |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 |
title_full_unstemmed |
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 |
title_sort |
journal of graphics, gpu, & game tools. volume 12, number 4, 2007 |
publisher |
A K Peters |
publishDate |
2009 |
url |
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/864 |
_version_ |
1819846231581523968 |