Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007

Volume 12, Number 4, 2007 * Bidirectional Adaptive Sqrt(3)-Subdivision by Gerd Sußner, Marc Stamminger, and Günther Greiner * Continuous Cube Mapping by Bill Niebruegge and Cindy M. Grimm * Fast Ray/Axis-Aligned Bounding Box Overlap Tests usi...

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spelling oai:scholar.dlu.edu.vn:DLU123456789-8642009-10-05T02:34:50Z Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007 A K Peters Mathematics Computer Science Computer Graphics Computer Imaging Vision Pattern Recognition and Graphics Image Processing and Computer Vision Volume 12, Number 4, 2007 * Bidirectional Adaptive Sqrt(3)-Subdivision by Gerd Sußner, Marc Stamminger, and Günther Greiner * Continuous Cube Mapping by Bill Niebruegge and Cindy M. Grimm * Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes by Martin Eisemann, Thorsten Grosch, Stefan Müller, and Marcus Magnor * Fast Computation of Vertex Normals for Lineraly Deforming Meshes by Jindrich Parus, Anders Hast, and Ivana Kolingerová * Textured Shadow Volumes by Jon Hasselgren and Tomas Akenine-Möller 2009-10-05T02:34:50Z 2009-10-05T02:34:50Z 2007 Article 1086-7651 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/864 en application/octet-stream A K Peters
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
spellingShingle Mathematics
Computer Science
Computer Graphics
Computer Imaging
Vision
Pattern Recognition and Graphics
Image Processing and Computer Vision
A K Peters
Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
description Volume 12, Number 4, 2007 * Bidirectional Adaptive Sqrt(3)-Subdivision by Gerd Sußner, Marc Stamminger, and Günther Greiner * Continuous Cube Mapping by Bill Niebruegge and Cindy M. Grimm * Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes by Martin Eisemann, Thorsten Grosch, Stefan Müller, and Marcus Magnor * Fast Computation of Vertex Normals for Lineraly Deforming Meshes by Jindrich Parus, Anders Hast, and Ivana Kolingerová * Textured Shadow Volumes by Jon Hasselgren and Tomas Akenine-Möller
format Article
author A K Peters
author_facet A K Peters
author_sort A K Peters
title Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
title_short Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
title_full Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
title_fullStr Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
title_full_unstemmed Journal of Graphics, GPU, & Game Tools. Volume 12, Number 4, 2007
title_sort journal of graphics, gpu, & game tools. volume 12, number 4, 2007
publisher A K Peters
publishDate 2009
url https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/864
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