Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017

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Những tác giả chính: Ioannides, Marinos, Magnenat-Thalmann, Nadia, Papagiannakis, George
Định dạng: Sách
Ngôn ngữ:English
Được phát hành: Springer International Publishing 2020
Những chủ đề:
Truy cập trực tuyến:http://doi.org/10.1007/978-3-319-49607-8
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/98587
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Thư viện lưu trữ: Thư viện Trường Đại học Đà Lạt
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spelling oai:scholar.dlu.edu.vn:DLU123456789-985872023-10-06T16:32:20Z Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017 Ioannides, Marinos Magnenat-Thalmann, Nadia Papagiannakis, George Computer Science Computer Graphics Computer Appl. in Social and Behavioral Sciences Cultural Heritage 2020-09-11T03:26:37Z 2020-09-11T03:26:37Z 2017 Book 978-3-319-49606-1 978-3-319-49607-8 http://doi.org/10.1007/978-3-319-49607-8 https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/98587 en Springer International Publishing AG application/pdf Springer International Publishing
institution Thư viện Trường Đại học Đà Lạt
collection Thư viện số
language English
topic Computer Science
Computer Graphics
Computer Appl. in Social and Behavioral Sciences
Cultural Heritage
spellingShingle Computer Science
Computer Graphics
Computer Appl. in Social and Behavioral Sciences
Cultural Heritage
Ioannides, Marinos
Magnenat-Thalmann, Nadia
Papagiannakis, George
Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017
format Book
author Ioannides, Marinos
Magnenat-Thalmann, Nadia
Papagiannakis, George
author_facet Ioannides, Marinos
Magnenat-Thalmann, Nadia
Papagiannakis, George
author_sort Ioannides, Marinos
title Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017
title_short Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017
title_full Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017
title_fullStr Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017
title_full_unstemmed Mixed Reality and Gamification for Cultural Heritage. 1st ed. 2017
title_sort mixed reality and gamification for cultural heritage. 1st ed. 2017
publisher Springer International Publishing
publishDate 2020
url http://doi.org/10.1007/978-3-319-49607-8
https://scholar.dlu.edu.vn/thuvienso/handle/DLU123456789/98587
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